I watched a massive alien war happen. Roughly 3 bigger animals attack a horde of 12 critters. Then, another 3 vs 12 battle happened nearby, followed by ANOTHER 3 VS 12.
This kept happening for at least 10 minutes as everywhere I went, there was animals fighting and a trail of bodies being left.
Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.
I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.
Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.
So I have high hopes for Outer Worlds 2 being incredible.
I feel like a cheater, but I tried my best to not cause any griefing. I’m also in my 40s and don’t have the time to git gud when I just wanna play the story.
Dark souls 2 & 3 have mods that make it easier. DS2, I had crazy defense and rolling. Poor invaders would backstab me 5 times and only take me to 50% health. Then 3 basic quick hits would kill them.
DS3, I was around level 200 thanks to a xp multiplier mod and was able to steamroll bosses. Invaders still destroyed me, but that’s fair. Frequently I let them and to my surprise, most invaders if you don’t attack, won’t attack back and will just goof off. I loved it.
I’m going to wait until Elden Ring is a bit more quieter before I play with mods. Again, not interested in griefing. Just want to adventure on my own terms.
This is pretty common. A graphic card company bragging it can now run X game. Cyberpunk did this. Doom eternal. Hell, I remember when Dishonored 2 from a few years ago was the highlight.
Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It’s also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.
Everything you stated has been solved in so many games in the past decade. People keep making excuses for it. Smash bros for example.
But the real reason? Nintendo just never really cared about multiplayer for Mario. Multiplayer’s not a big money maker for Mario, and they’ll implement just enough to hit whatever.
And I’m okay with that. Because I play Mario games solo or couch op.