My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines.
This is from the lead himself, on his movie production website:
I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.
At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening - being right in the thick of things makes it so much easier to meet like-minded people!
Also, according to this link, he’s taking a break from making video games, for at least a couple of months now, before all this stuff was out.
It might not be as one-sided as you think. But right now it’s he said, she said, so nobody really knows.
Is there any connection between the hardware your initial purchase was made on, and the hardware you would run that game on right now? You can buy games from your phone, or your Steam deck, or at the public library, or on your father’s Gateway. Maybe he means the game’s original system requirements, as listed “on the back of the box” so to speak.
I think it’s more about if you don’t upgrade your PC.
Say you bought a game on Steam, while Windows XP was current, then just kept that PC, didn’t upgrade for whatever reason. Why would you, your game is running fine. But now Steam doesn’t support Windows XP anymore or Windows 7 for that matter, even if the game itself would run on it, making Windows 10, eventually 11, then whatever in the future, effectively the minimum requirement to play your game. The dev isn’t really at fault, because the game could technically still run on that OS, you just can’t download it anymore.
I agree with him in that regard, that it these things suck, however few people are actually affected by this. I think there should be some sort of “Legacy Client”, but then you have to deal with security. Just saying, connect your Windows 98 machine to the net for an occasional DRM check isn’t really viable. Installers would be the obvious answer, but that’s not what Steam does. Maybe Linux could be the answer, but I don’t know if it could be basically the same at one point with kernel version requirements or something like that.
Performance felt a bit choppy at times (need to activate an FPS overlay again to check for drops), but otherwise no bugs as far as I could tell. It’s just that I think the first boss is terribly designed, and I don’t know if stuff like that would get fixed in a patch.
Started the Lies of P: Overture DLC. Rough beginning, getting back into the groove, some bad enemies, that culminated in an absolutely terrible boss fight. Just complete garbage.
You’re stuck in a tiny arena, with a big ass monster, and a terrible camera. You constantly get shoved around, into the walls, clipping halfway into the boss, because of terrible hitboxes, just living life. Half the time I died and couldn’t even see my character, so I had no idea what my mistake was. Did I mistime my block? Or maybe the last block sent me reeling, and I couldn’t react in time? Or maybe I was just on the ground because the hit before that knocked me down? Nobody knows, not even the boss, because his face is inside the wall.
It’s been getting better since then, the next two bosses weren’t as bad, the second one might even be fun with a few tweaks, and the fourth (which I just beat last night) was actually pretty good. I hope it continues like this, and doesn’t go back to the atrocious start.
In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.
Ok, but what if…you just kill bosses in five hits, because they don’t have any HP?
It’s an overexaggeration of course, but the enemies definitely have a lot less HP than in coop, not even just 1/3 or whatever (seemingly).
Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.
From what I saw, solo is a lot easier than coop (streams of the game, not played it myself yet). Enemies have basically no HP, and you can predict what they do, just like in a normal Souls game. Also, you’re not getting matched with randoms.
If you’re playing with friends, sit in voice chat, that might get easier for you again.
I think the indie games genre is just a vibe, not if something is really independent or not.
Like nobody is calling Witcher or Cyberpunk an indie game, even though it didn’t have an outside publisher. Conversely, most people would probably say Bastion or Journey are indie games, even though Warner and Sony published the games.
Ok? It was a temporary voice file that the devs forgot to remove or replace. And people immediately screamed that Blizzard is trying to sneak AI into the game.
I’ve been playing for about two months now, after a multi-year break from the game. Just casual, not competitive (although Stadium is classified as competitive). It’s great.
Two bad things for me. Flex Queue means Tank, which sucks, because I’d like to play all roles, but now have to just queue DPS/Heal. Also, the matchmaker is shit, so most games are relatively one-sided (Quick Play and Stadium).
Never really agreed with the Metroidvania label, same with Skul: The Hero Slayer. You unlock different biomes (and side rooms), but the items to do so are more like keys. Just my thoughts on that.