payday still exists? I haven’t heard of the game in years. I’m surprised they even attempted this as a whole because it sounds like it’s only going to piss off their remaining userbase.
BEING SAID, I think their main issue here isn’t the fact that the price went up in the first place, it’s that they decided to make it almost 25% more as the increase after having it be ~52% off for ages. This rollup should have defo been more gradual if they wanted people to not be pissed about that. An instant 50$ increase in price is a tough amount to swallow for a 12 year old game, regardless of if DLC is involved, even moreso when it boosts the price to $170
The argument here is that they don’t need to open source or switch over to an FOSS license.
They just need to not actively prohibit people from doing custom servers and they need to release their own server files wheb their support period ends.
If that ends with violating a license agreement they have with another company that is exclusively a that company problem because as shown in the past, law supercedes agreement and contracts.
It will basically put branding companies at a either they don’t agree to let their stuff be used in games and not get the money for it, or they decide that it really doesn’t matter all that much if a community project can use their stuff. Simple choice
I mean I wasn’t planning on getting sub 2 after the shitshow that was below zero, the studio is clear they didn’t understand what caused the magic in the first game, and failed at delivery in the second one.
I think you might need to reread the rest of my comment, because I think we’re on the same mentality.
I’ve read the article, and I read the last development update, which seemed to be leading in the direction that they had fully intended on making a project.
Their previous update is actually what made me have the mentality that I currently have, not the article you posted.
The previous update was a progress update saying that they were beginning internal testing and they released images of what looked to be a fairly progressed game. And they had seemed super hopeful for the future. That is not an update that screams this project’s on the urge of being shut down.
I stand firm with what I said that this game would have had potential. And while they didn’t make the greatest development decisions, I don’t believe the choice to shutter the project was their choice. That’s a lot of wasted effort for a team like that, and if they lasted this long the choice to close wasn’t theirs.
It’s just the bean counters didn’t like how much it was costing for the game. So once again, what would have been a great addition to the gaming market was squandered due to greed.
This is also why the indie market is starting to take off as well as it is again. Because unlike big corporations and studios, if an indie game starts to show signs of maybe not making a bunch of money, they don’t give a shit and they release the product anyway. Where if a large studio game starts to falter, the parent studio just shuts it down.
I think that’s the longest way I’ve ever seen of “Our parent studio decided this game isn’t financially feasible and told us to stop”.
This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it. Especially after Vintage Story proved that that type of game will sell, not at the metrics that a studio like Riot would want, but it would sell.
Judging by the graphics in it that they’ve released so far, it definitely looks like they were a good portion into development as well, which is a shame.
I wasn’t aware there was a replacement that was suitable. I will have to look into that soley on the fact there seems to be a linux native release, thank you.
Nexus Mods is far too late on the monetization aspect. The restrictions placed on mod downloading sucks, and it hard pushes buying a membership. Not to mention they basically gave up on vortex and its a buggy mess even if you run it native.
One interesting detail is that all three games have a delivery-by date that’s a few days past the release date
Ah so basically worthless to a consumer if they wanted it release day then. So this will help existing games, but it’s not going to help anyone who wanted a game release day.
Steam is one of the few apps that I’m fully okay with having on my phone and using for 2fa. I especially like that when I go to login it’s like Discord where I can scan a QR code to confirm from the App instead of having to type in a number that expires. Like it would be nice to have the other functionality as well but I’m content with their current system