Software Developer, Switzerland
Languages: German, Allemanic (Swiss German), English
Hobbies: Gaming, Anime
I almost only watch seasonal anime.
As for games, I currently mostly play Star Rail, Noita, and Shotgun King.
Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.
RTR#27 Aggregate view, work on federation (kbin.social) angielski
Today, a test version of the aggregate view has been introduced on the instance. It's a mix of threadiverse and microblog formats, applying all filters, blacklists, sub filters, languages etc. After selecting *, the links to sub, mod, fav change, and navigation works within the aggregate view....
RTR#26 Configuration of the work environment and aggregate view (kbin.social) angielski
Today, a quick log from the day. Lots of configuring test environments that I'll be working on for the next few months. This also includes testing a new method of creating instances for Docker....
RTR#25 Further performance improvements (user page, tag page), marking new comments (kbin.social) angielski
Today, I worked on the user and tag pages to make them operate a bit faster and consume fewer hardware resources. Additionally, I implemented the first iteration of marking new comments in visited threads and posts. This is a test change and will be improved over the next few days. It's progressing a bit faster than I initially...
RTR#24 Setting up test environments for federation development, comment wrapping (kbin.social) angielski
Today, I began testing a new instance deployment process, which is an absolute must-have before the release. I also initiated preparations for new test environments that I will be using for developing the federation. The first iteration of comment wrapping has been introduced on the instance as well.
RTR#23 Wrapping comments, hiding threads/posts, marking new comments in threads/posts, aggregate view (kbin.social) angielski
Today, I managed to implement the points I described in RTR#19, and most of the changes are already visible. The remaining ones will be pushed on Monday. Before the release, I'll try to address three more things from the title, which I started working on earlier and are lingering on local branches. I don't want to make any...