Preventing this issue doesn't seem like a userscript issue (though that's definitely a good start).I think the auto report function is severely needed; it's happening everywhere. If the script can automatically block any user whose post it suppresses, it would be awesome.
But I think the issue is that we need to get support top-down on this.
Well, if he doesn't care, then I just might bother the time and effort to pirate it. But then again, a dismissive creator who's working with Markiplier isn't someone I'm really keen on supporting in the first place. I wish him luck, and that he is approximately as successful as I am in financial terms.
That's what the Unsubscribe button is for in the email, after the promotion is over. Or setting up a filter in your email to dump everything from Sega into its own folder.
Unless it comes with the old fishing controller (and that controller is also compatible with the Big sections of Sonic Adventure), I'm not interested. Half the fun of fishing games is using a goofy controller.
I have no problem with a blockchain used in non-monetary context. Consider, for example, a competitive RTS/TBS which recorded RNG events or keystrokes to the blockchain, which helps show if there was lag, and helps to verify that the RNG is fair, and that both players aren't cheating. Or a game with a "Speedrun" mode, recording input as blocks, and making sure it's all publicly verifiable. Think of a Doom demo file, but encompassing all attempts from all connected players; new routes can be discovered quicker and cheaters can be outed near-instantly.
Blockchain as a concept is of great value to anything where public auditing is wanted. We've associated it to scams and money, and that bugs me. Including more aggressive monetization, speculation, and a profit motive makes a game less fun. Including a publicly auditable log of past events in a game built for multiplayer feels like it would be a value-add.