Their work is awesome. I want to see them live. I was actually just listening to them on the way to class today.
Remedy sticking with them is something I love. Something about their work feels like authentic. I don’t mean it as a jab to songs made for video games, but a lot of the time songs made for video games have this “feel” where you can tell “yep. That’s tied to a specific game”. Something about PoTF’s work though feels like it’s an actual album
Alan Wake. And on a grander scope almost all of Remedy’s stuff. They put everything together where it feels like there’s more out there. There’s no seam in the metaphorical stitching. It feels like even when you reach the end of something there is more.
From less of a deep standpoint? The 3DS fire emblem games. They do some really cool stuff that connects them together.
I wouldn’t say it’s a “different” game, but I play a lot with friends and they like to bounce around or try new things (and I tend to get distracted by other games too).
Sometimes you’ll notice me get really hooked on a game and play that for like a week straight. I think Final Fantasy 7 Remake and Silent Hill f were the last single player games I got hooked on like that. I tried to get into Resident Evil 2 during October too but something about it I couldn’t get into at the time. Maybe some other time.
Halo 5, ultimately feels like more 4 to me, so I’d say you’re not missing much besides the lore. But yeah, the design is really the worst part here.
Now that you mention the bright colors and standout interactive pieces of the earlier games, that’s definitely the difference I’m noticing between these. Like with the shutter door I mentioned. It really does not look like you can smash through it or interact with it in anyway.
I almost considered referencing you when I mentioned that, but I know some people aren’t cool with that.
Thanks for the source too. I was thinking to myself last night “I should look for a source for this” but decided to put it off for today lol.
Hiring people who hate the franchise seems like a horrible move. I suppose I can see what the idea was, but I still can’t believe nobody higher up thought “wow. This seems like a horrible idea. Why are we doing this?”
This one was fun with friends. I saw a YouTuber a few years ago play one that also looked interesting but I can’t for the life of me remember what it’s called.
I wouldn’t mind one of these that looks like it’s going to pan out to be a horror game but then just is a regular Late Shift game
I’m a college student currently living with his parents and i don’t work, and I planned my courses really well. Like right now I only have classes 3/7 days a week. So the result is just a lot of free time on my hand. And I’ve always been kind of diligent about personal chores (or found ways to be efficient about them)
So outside of class time, I really only spend my time studying, playing games, and hanging out with friends. It’s really a situation I’m lucky (and thankful to have)
I wish i had grown up on Halo, having played most of the games now. When i was first starting to get into gaming Halo 3 had just released and i tried it and wrote it off as just a Sci-fi multiplayer shooter. I was young, but damn. I didn’t know what i was missing out on. I had no idea about the Flood and the entire campaign. It took a while for me to realize the Flood was A actual enemy, and not some name for Zombies in the Infection mood.
I can see this reflected in the game for sure. It feels very COD-esque. The sprint always being an option is definitely the stand out example of this, but there’s also how much faster it feels in general. Along with the AR feeling more precise
Someone actually suggested it the other day to me on one of these posts and it looked interesting. I was having network issues at the time but it looked good and i saved it for later
I hadn’t thought of tearing down the stairs, it’s a good idea. We had gotten a sledge hammer we found on the side of the road on the way there so maybe we’ll give it a try