I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished
Fair enough, especially the traversal. I can see how it’d be bad for the traversal with how spaced apart everything is. Some of them are way too far apart
Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue
Sometimes the slow but easy ones are simultaneously the best and worst. They always end up having me a little on edge because i’m just waiting for a hunt to pop and take one of our team mates down. Usually they go well though
It’s just about 5 new monsters I think and a few levels got some new designs. So nothing Crazy. They do mix things up a bit though. I’d say it’s worth it if you have the time
I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors
Fractured Blooms i remember seeing the announcement for. I remember Serenity Forge got into a bit of hot water for calling it something along the lines of “DDLC meets Silent Hill”. Otherwise though it seemed like an interesting concept
I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES=“d3d8=n,b” command and a patch though (or you can put up with it like i did for my first playthrough)