Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”
I have literally never seen that in a game. Every single MMO out there abstracts it’s economy unless it’s a specific world event requiring x number of deliveries by players to trigger. Stop holding SC to unrealistic standards.
No, just no. You compared it to a very single game that can run all of that from a single back end. I created a similarly simple economic simulation in an Excel sheet from a single supply/demand curve in college, in a weekend.
And then you go on to knock them for not being feature complete when they tell you that themselves. They absolutely are still developing, they’re releasing the second system in the next big patch.
Nobody is going to argue with you that it’s had issues. But at least give it a fair comparison. That’s what’s got people upset.
That’s not it at all. You were talking about immersion and I’m just pointing out that some people see the environment as more important than the core gameplay mechanics. That doesn’t invalidate people who enjoy Minecraft. And yeah the problem is big game companies are listening to those gamers who are basically the squeaky wheel.
Yup. We’ve gone beyond realism and any sane level of graphical fidelity. In a game about fighting, exploring, and trading in space. I still think when they release the game they’re going to be in for a surprise when reviewers rake them over the coals for having survival game mechanics. That’s fine on a multiplayer survival game, but if the new extraction shooter is anything to go by, reviewers are done with that stuff getting added to other games. (It has a mechanic where if you run out of water you lose everything. You can only realistically have a couple days of water. So F to that Disney vacation, Daddy has to login to farm water.)
I counter with all the realism hype about Arma 3. Players were literally talking about the grass and moon cycles. Meanwhile the actual combat simulation part was worse than a game cooked up by the US Army Recruiting command.
I swear if a wall didn’t break exactly right they would have written a 20 page dissertation on it and mailed it directly to the lead graphics artist.
I mean it’s definitely an ending worth seeing. So 3 playthroughs. And then all the other variable ending stuff. Let’s face it we all YouTubed the other endings after our second playthrough.
Crafting armor is 100 percent superior to found and bought armor. But if you don’t like crafting, the found and bought stuff will get you through. Also don’t sell or dump old crafted armor pieces, you need them to craft the next tier up.