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Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

They’re doing way too much work for it to be a scam. Irresponsible, naive, badly managed, sure. It can just be a bad project.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

I’m not saying this is normal. Why are you so hellbent on making me look like I am?

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Okay? But it’s still definitely an alpha.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Yeah, the problem is it wasn’t sold as a space life game a decade ago. And there’s a vast gulf between space life sim and actually having to eat/pee. It was already controversial when he said capital ships wouldn’t despawn so you’ll have to hide it and keep a 24/7 watch to make sure it isn’t stolen. A game isn’t supposed to be a job, there’s got to be a happy medium there.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Sorry bud you’re just wrong on that one.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Yup, I acknowledge that it’s in development hell.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Yes and no. On the other side they’ve essentially rebooted development something like 3 or 4 times. So there’s a chance it comes up roses.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

It is, it’s also in alpha still. If they were claiming beta in this state I’d be more worried rather than just mad they keep adding stupid shit instead of going full optimization. They have a game, they just need to get it out the door and worry about content in future releases. It’s like the painter who can’t call a painting finished.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

I’m proud to be the one to start the fire this time. To be clear I do really want a good game out of all this.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Same here, I loved the idea of a walk on space game I could play with friends. I loved the idea of ground side fights and boarding actions.

But now we’ve got some kind of super high fidelity survival game. If you can even run it it’s far more akin to an first person POV EVE.

Maggoty, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects

Star Citizen is in this picture. They added hunger and dehydration to a space exploration, cargo, and fighting game.

Maggoty, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

The UI and perk system is actively hostile to playing the game. It was one thing when you could always try to pick the lock in Skyrim and the more locks you picked the better you got. Now you must take the perk and it’s a requirement to pick locks before the next perk.

You cannot even craft or use core gameplay mechanics without perks. Booster pack? Perks. Targeting sub systems? Perk. (Which is hilarious because it’s in the tutorial mission and they just hard coded the event ship not to blow up. So until you visit the Internet you don’t actually know how to board other ships)

Out post building is ridiculously complex, resources take up a bajillion spaces in your inventories, there’s no guidance on production chains, and basic resources aren’t even on the same planet. So you’re back to just buying resources to get it off the ground and why are we even building an outpost again?

To be fair, the story, the fly here, shoot this, listen to story parts of the game are fine. But literally everything else around it is made as obtuse as possible because yes I want to go through a loading screen every time I need to access my main stash.

As some one said when it released. It’s Fallout 4 in space. But if all the ancillary stuff was made 100 percent more inconvenient.

Maggoty, do games w Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon

I tried to check in last week. My computer made it one hour before shutting down due to heat. It runs everything else just fine. I can’t be interested if I can’t even play the game.

Maggoty, do games w 'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs

Yeah, I’m really loving having only semi control.

Maggoty, do games w 'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs

Oh that’s been my new favorite tactic. I said you’d get research and a vote. I didn’t say it would be enacted or that we would build that…

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