Yeah that’s a good point, we play Vietnam games with zero recognition of what probably happened to the villagers. I think it probably comes down to what someone thinks the main purpose of the attack was.
To be fair I think the hostages/dead civilians are more because they’re Israeli than their religion. There’s definitely anti-Semitism in Hamas, but Hamas was founded to resist brutal occupation tactics.
Making a game about a specific attack that, at best, was purposefully indiscriminate, and at worst, directly targeted civilians is a bit more than the normal fare though. COD probably came closest with their false flag airport mission and that was a fictitious event.
Throw a rock into the FPS section of your local game store. At least one of the games you hit will allow you to play as a German soldier in World War 2.
I agree, events are common. But there is no MMO that uses that setup as a basis for it’s economy. The basic economy behind trading mechanics is always abstracted because you can’t risk the players crashing the economy. Games have tried and they’ve always gone back to an abstracted system just like Star Citizen.
And every ship they sell started out as a jpeg. Every single one of them. That they aren’t done turning them into game assets doesn’t mean they will stay that way.
Because they’ve got about a million things to do. So yeah, it’s pretty basic gameplay right now. Nobody is denying that. But to reduce multiple engine switches, court enforced stop work orders, and assets in production to “they spent everything over a decade and all they have is a jpeg”, is just ridiculous.