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LunarLoony, do gaming w I hate the term "Boomer Shooter"
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Boomestest, obviously.

LunarLoony, do gaming w Weekly “What are you playing” Thread || Week of March 10th
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Just finished Deus Ex: Human Revolution for the umpteenth time, and managed to bag the achievement for not triggering any alarms (commonly regarded as one of the most difficult achievements in the game, alongside Pacifist)

Yes, a moderate degree of savescumming was used. I’m not sorry!

LunarLoony, do games w Rooster Teeth Shut Down By Warner Bros. Discovery
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‘Previously On’ from Series 11 is worth a watch. And possibly the episode prior to it if you want context - but the main reason is just because it’s a load of stupid RvB humour and it’s brilliant.

LunarLoony, do games w What are some good games with *zero* replayability?
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There’s a similar one called ‘One Chance’, in which you have three days to cure a disease that will otherwise kill everything. Same sorta concept.

LunarLoony, do games w Diablo 4's new mount costs more than the actual game
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“But it’s only cosmetic!!”

LunarLoony, do gaming w When was a game's price worth it to you?
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I’d argue that it’s ‘punt’ in the sense of to lightly kick something. I’ll give it a punt = I’ll give it its day in court

LunarLoony, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?
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First time I played, somebody immediately stole my ship before I’d worked out how to fly the darn thing.

LunarLoony, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
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RuneScape has an excellent fast travel system. In fact, it has a whole bunch of 'em, and you have to work for them; either by completing quests, or by training your skills. You can also get items to expand your inventory somewhat, but they only work for specific item types.

LunarLoony, (edited ) do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance
@LunarLoony@lemmy.sdf.org avatar

Thing is, what’s the alternative? Either you put a hard limit on the inventory, or you give players an infinite inventory. The latter can be made to work, but it also takes away the element of risk.

Perhaps ‘inventory size’ could be tied with difficulty settings. If you want a Deus Ex-type experience where you really have to be picky about what you bring, maybe that should be down to the player; and so should a huge inventory that lets you bring everything everywhere.

LunarLoony, do gaming w What's a good game you played with an awful tutorial?
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I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you’re too close to a game to realise that all those button combinations aren’t the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.

LunarLoony, do gaming w What's a good game you played with an awful tutorial?
@LunarLoony@lemmy.sdf.org avatar

Even better if you have no idea what a GEP Gun is. Which, without context, I can’t imagine many people could work out

LunarLoony, do gaming w What's a good game you played with an awful tutorial?
@LunarLoony@lemmy.sdf.org avatar

Donkey Kong 64’s tutorial is very poor. Most 3D platformers give you a safe area or easy first level, within which you can explore and learn the mechanics at your own pace. DK64 instead forces you through several tiny tutorial gauntlets, and it’s a little jarring.

LunarLoony, do gaming w What's a good game you played with an awful tutorial?
@LunarLoony@lemmy.sdf.org avatar

I think Liberty Island is a brilliant introduction, showing you how you can take multiple different approaches to achieve your goal. But yes, it’s also a serious trial-by-fire. I remember I couldn’t even find Filben when I first played.

LunarLoony, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?
@LunarLoony@lemmy.sdf.org avatar

The Last Campfire was a moving experience that I’m not likely to forget any time soon. And a pretty good little puzzler, while we’re at it.

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