I know the topic isn’t about HR, but as a huge fan of that game, I recently replayed the non-DC version and found myself really appreciating the yellow tint. It ties the aesthetic together, and the DC always looked a bit flat and unfinished without it. But that’s just me.
Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.
I hate to be nitpicky; but that’s a decompilation, not a demake.
‘Demake’ usually refers to a game that gets remade for a system older (or less powerful) than the one it was released for. A good current example is the in-progress Super Mario 64 demake for GBA.
‘Decompilation’ is where one reverse-engineers a game (or any software!) back to its original source code, or close enough that when you build it, it’s identical to an original copy. So, the goal of the Lego Island demake is to produce source code that can be built into a fully binary-compatible copy of Lego Island, indistinct from what’s on the original CD.