I’m not sure the NES was affordable per se. On release, it cost about $500 in today’s money. And then you had to buy games at extra cost. In a world where you could go to an arcade with your pocket money and have a decent amount of fun, I don’t think it was a great value proposition in the eyes of many.
Not really, I just think it’s the best controller. Ergonomic shape, octagonal stick gate (which is a criminally underused feature), good button layout… the only thing wrong with it is that the analogue triggers have a bit too much travel on them.
I know the topic isn’t about HR, but as a huge fan of that game, I recently replayed the non-DC version and found myself really appreciating the yellow tint. It ties the aesthetic together, and the DC always looked a bit flat and unfinished without it. But that’s just me.
Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.
I tend to agree, but it would be nice to play with the nice, rich visuals of Halo 2 Anniversary. And not have to look at Lord Hood’s craggy visage or the slightly polygonal Marine heads.
Reach, on the other hand: no remaster would improve how that game looks. Still a stunning bit of work all these years later.