I’m trying this game on PSN, but often the dealer is just throwing high numbers at me and I can’t see any economic way I can match them with my own summons. Two bears in a row; what do?
It’s my common issue with Roguelikes. You’re replaying the first level a lot and things don’t really develop much very quickly. I kinda just gave up.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
I’d go one further: The movement can come across as whiney and impossible to please when it echoes the message in a super-blanket way in places it doesn’t make sense, like this one.
It’s like protesting government actions with “All government should be abolished so we can ALL BE FREE”.
These days most apps vaguely related to gaming have a DVR function, so that might not be a pressing thing to keep it for. Xbox game bar and soon Steam get that function.
Hopefully the rise of this feature doesn’t mean people accidentally have 8 DVRs running on their gameplay through various gaming apps (not to mention Windows’ Xbox Game Bar does this too)
Most Source engine game trailers, like Half-Life 2, are “pre-rendered”. If you record a sequence of gameplay as a “demo” (kb-level file that records player movement in a level) then you can record that demo into a video at a much slower rate than the gameplay, capturing every frame; as well as add camera motions to it. There are guides for individuals to do this using the “startmovie” command.
It’s just a logical way to ensure the video is seamlessly presented, especially since framerate optimization comes late in development.
I mean…I think yes, at some point a marketing department made that claim, which is unfortunate because that’s ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words “up to”.
What I want out of romance in games is to have it take you by surprise, which often means it’s not a “romance option”. Some of the best character scenes I’ve seen wrapped some other major plot point into the fact that one person cares a bit too deeply about another, and processes it all very suddenly.
So I’m fine with this removal. All those romance choices in RPGs like Fallout and Skyrim felt ultra shallow to me. Even BG3 just seems like raw wish fulfillment from a horny cast.
Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).