Even if I enjoyed a lot of that game, I feel sad that it often felt small-scope; tight hallways, no “canal/highway” type sequences, and only three guns. You don’t even use the gravity gloves in the innovative ways you use the gravity gun.
Ubisoft is clearly a tone-deaf company. But that doesn’t change that this comment has been frequently cited in some very out-of-context ways.
For those who don’t know, the not-owning games comment was in reply to an investor asking why people were reticent to try out Ubisoft+, their monthly service that lets people play pretty much all their games. He was suggesting many people are not used to the option of mass rental as opposed to ownership. But, many Game Pass subscribers (at least before their price increase) can attest that when the value proposition is good enough, it is an appealing option, wherein you accept impermanent access to get more games. In that sense, he was right.
So far as I can see, the intent of the comment had nothing to do with people who buy “lifetime” copies of their games. There’s separate criticisms to make about poor online implementations leading games like The Crew to be yoinked, and I’m in favor of that regulation. But Ubisoft is hardly alone in the way they’ve mishandled that, and the quote had nothing to do with it. I feel like most people pointing to it have only a vague idea of what corporate greed it represents, as though CEOs just want a way to delete your library and somehow make money from it.
Anecdote alert: I mean, I went to Mint thinking this to be true. The first release I tried didn’t even support my (years old) WiFi drivers, and then the second couldn’t run levels in Hitman. (Bazzite did, however, so distro apparently matters)
I may play it when the story is finished - if the reviews for the full thing are positive. Right now I’m too worried they’re making a decade of buildup for a dissatisfying and confusing ending, just like Kingdom Hearts.
I’ve played a demo of Remake on my PlayStation and while I could project whatever conversational voices I wanted from text dialog back with the original, I just can’t mesh with the half-hearted anime dub voices (in either language). And I ultimately play JRPGs for their story. Thanks for the recommendation though.
I used to enjoy Gmod/SFM animations, but that content naturally takes months of work for people to put out. That was okay because there were dozens of amateurs always releasing their own things; but now, the trend is for weekly or even more frequent videos, which means animators need to rush to put out trendy 8 second shorts, switch to low-effort mediums like Let’s Plays, or just stop getting visitors entirely.
Every so often, I find a great animator that’s sitting in the last category getting their detailed animations quashed, and I get to see the 3 videos they’ve put out in the last 5 months; still wish YouTube could put them in my recommendations.
At this point what would make the most sense is an “Xbox Series Z” for people that want higher-performing games. I just don’t see thousands of people buying another $600 console for like 5 games, when most will continue to support the Xbox One. (Yes, Xbox One - most games on the front page of their store still support their old console)
Hard to say what’s the absolute best one, but some highlights:
Finale of Ace Attorney Justice for All; when you finally have the change in circumstances needed to pin the real killer and send them into a genuine panic.
Pizza Tower, final boss third phase: When Peppino sees that Pizza Face is sending him a Boss Rush, and flips his shit, annihilating each boss at lightning speed.
Ghost Trick, Phantom Detective: The final “4 minutes before death”, and multiple last revelations
Most of these are memories of story-driven moments nailed in by very solid soundtracks, which has very much convinced me how important music is to these games.
I don’t remember there being any textual dialog in the game except for a few portions of the manual, so I’m not sure what you mean with the central temple. Its main activation comes from both towers, and as someone said, the first simply requires a short trip through a forest and beating a large guard; but the second requires a VERY long path.
West Tower(Assuming north is up/left and south is down/right) You’ll be slowly working your way south down the hill of the main region (not on the first stairs you came up) to unlock more of it and find your shield. But, the path to the west tower requires you to actually travel west past the edge of the first map, out into a wetland area with thin walkways. There’s another boss before you can reach the tower itself.
Valve used to do ARGs for some of their major releases. It’ll be kinda sad if there’s just not enough energy around for people to figure out their puzzle pieces here.
ah yes, port the billion dollar decades old high-fidelity engine that carefully manages memory to java, a language minecraft struggled to break free from to achieve any meaningful performance or mobile porting options. thank you, no one thought of that before.