Seems like the most signature things seeming that way are the jump animations (doing a constant tuck roll in the air) from the characters, and having them shoot projectiles from their fingertips.
I like the Cuphead animation approach enough that I’m willing to forgive it. Heck, if it was just advertised as “small studio makes low-budget Cuphead DLC” I enjoy Cuphead enough that it would still be interesting.
I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.
You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.
Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.
Would anyone else be interested in a game that aborts a dedicated “conversation mode” to just have players respond in their normal first person view? Games like Titanfall 2 did that - even though your banter with BT is inconsequential.
It could even lead to some fun “actions not words” moments. Like, a gangster explaining to you “I have the council in my pocket and every gun in the city knows your face. What’re you gonna do about it?” shoots him in the head instead of responding
Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.
Reducing them to interaction prompts and cutscenes sort of undersells them to me.
Whenever a law is invented to apply protections, someone always points out that a criminal mastermind can circumvent that protection.
That often doesn’t matter, because intelligent people have no motivation to breach the protection, and less intelligent people fall into the trap. Even with some circumvention, it can catch a large number of bad actors.
It’s like saying “Fishing won’t work because fish will just learn to swim around nets”.
As long as it’s just flagging voice clips for review by a moderator of some kind, that sounds fine to me. I’ve been wanting more games to find new ways of enforcing moderation - maybe clean up the communities a bit so that whole demographics aren’t afraid to engage.
I’d still really like a better story evaluation than a nostalgic “It’S jUsT likE cHrOnO tRIggEr. REmemBer ChRonO trIGGer? MaN tHaT wAs a gREat gAme.”
Look, I played that game. Combat was sometimes fun. Music was great. Story did not live up to modern standards. I have other JRPG memories that are more about having a unique and impactful story, and seeing their characters grow, than about being a JRPG.
Honestly, anytime we review new games, I’d almost rather the analysis start with what the game did well on its own invention. Even allow for the possibility it’s going to be better than a classic.
I got bored of it. I don’t remember laughing at any jokes a single time, and I never felt like the stat build I started out with (one of the game’s presets) ever let me do anything fun.
It was put out by EA, and this flop very likely solidifies their logic that “Singleplayer games don’t sell” - although I’m sure most people around here would confidently say it failed for other reasons.
I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.
I wouldn’t blame BG3. The FPS and CRPG markets generally aren’t that closely related. I’m finding all the BG3 clips people post online interesting, but I’m certainly more interested in a good singleplayer FPS. “Good” being key.