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Katana314, do games w Linux hits exactly 2% user share on the October 2024 Steam Survey

You’re saying this to someone who took the time to format a drive to install Linux, read up on recommended partition structure, and take the time tweaking desktop settings to my preference, in genuine hope it would become a daily driver so I could stop using Windows. All of that effort still wasn’t enough.

The quote wasn’t pointed to you, but it was a generalized view of how seeking help turns out. Your above comment, and this one, are showing the same thing: You, and Linux users in general, need only the tiniest justification to belittle someone for not being a 100% Linux devotee/apologist.

Katana314, do gaming w Veilguard reviews are totally legit

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Katana314, do games w Linux hits exactly 2% user share on the October 2024 Steam Survey

Priority one is having a working computer. Priority two is evading future spyware.

Priority three is using an OS where seeking support for issues doesn’t produce the reply “Sounds like you fucked something up, idiot, because it works perfectly for me!”

Katana314, do games w Linux hits exactly 2% user share on the October 2024 Steam Survey

I gave Linux another shot this past month. It was a lot better than I remembered, but still not good enough, basically in the reliability areas. I wish the experience was “it all just works” like so many have said.

I may not mind giving it another try when Windows Recall goes live.

Katana314, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
Katana314, do games w Apex Legends is taking away its support for the Steam Deck and Linux

Some ways I could see the problem at least partially resolved on PC are: Returning to server-side validation, and designing games such that player location knowledge and aiming reflexes are not always the biggest tests for victory. Hackers may, in fact, develop wallhacks and aimhacks for such a game, but may exhibit frustration finding these alone don’t necessarily bag them a win because of bad tactical decisionmaking.

Such games wouldn’t be realistic tactical shooters in the vein of COD, though.

Katana314, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages

If server validation was still a common practice (as it should be) then cheats wouldn’t come in the form of speed hacks, teleportation hacks, or invincibility. The traditional thing in CS that was hard to prevent is aimhacks and wallhacks. I respect that those are hard to prevent, but they can be much less impactful in modern hero shooters.

Katana314, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages

It’s not just trust of the game developer. I honestly believe most of them just want to put out profitable games. It’s trust that a hacker won’t ever learn how to sign their code in a way that causes it to be respected as part of the game’s code instructions.

There was some old article about how a black hat found a vulnerability in a signed virtual driver used by Genshin Impact. So, they deployed their whole infection package together with that plain driver to computers that had never been used for video games at all; and because Microsoft chose to trust that driver, it worked.

I wish I could find an article on it, since a paraphrased summary isn’t a great source. This is coming from memory.

Katana314, do games w An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)

The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.

Katana314, do games w Stories and Mechanics around punishing over-aggression

Fighting games are a genre where it makes sense to push aggression meta. At times, people have wished that the genre allowed for more defensive counterattacking, but it’s not hard to predict how that would look in effect; two players both staring each other down waiting for the other to make a punishable move.

Basically, fighting games don’t have other mechanics outside of direct combat interactions that allow for fun decision-making. There’s fringe stuff like when someone has power-ups that don’t require landing hits (eg, Phoenix Wright in Ultimate Marvel vs Capcom 3) but they don’t involve much decision-making.

I think the only time rush is an issue in games like Starcraft, thus making it an example, is at the low level of play where people don’t know how to react. So, once players get experience in the mechanics, it’s basically fixing itself. Other games can sometimes have that issue at all levels of play though.

Katana314, do games w Stories and Mechanics around punishing over-aggression

Some games that come to mind:

Dead by Daylight has an issue with killers that keep their focus on one of the four survivors, ignoring the core objectives and other players. Worse, it often works well. There are many videos out there of experienced teams that find karmic counters for this practice, helping the victim escape the killer to some completely unknown location on the map, and often leaving the killer late-game with little to work with.

Texas Chainsaw Massacre (a 4v3 horror game), on the other hand, developed some issues where the prevailing strategies for the victims involve stacking up abilities that let them ignore attacks so there’s no need to hide or move slowly. It ends up taking long enough for the family members to even strike them down that some will brute-force objectives right in the family’s face. Part of the game’s issues is, the maps are developed to be relatively tight, so there’s fewer places for family to check, but it also made stealth strategies relatively ineffective.

An old favorite of mine for countering “Rush Meta” is in Team Fortress 2. For single players hoping to run past players to objectives, the Engineer’s sentry locks on to them pretty quickly, and no matter how fast they’re moving, it spells death within a certain bubble. Being automated, it also means no one has to camp for this to stay around. The sentries still die to inexperienced players that are making a unified push.

TF2’s other “rush punisher” is the Heavy - a class with a low skill cap, but a high health pool. He deals ludicrous damage up close, but can’t move quickly. So, he’s most lethal to people that are running at/past him instead of attacking from a distance. He says it right in his intro - he can’t outsmart people. He’s just a strong presence in a push for anyone that doesn’t have a plan to slow themselves down in order to deal the ton of damage needed to kill him. For a long time, in matches where the enemy team stuck to having 3 pyros rushing the frontline, my sole strategy was to pile up on Heavy, forcing the enemy team to consider ranged attackers like Demoman and Sniper, slowing the game down as a result.

Katana314, do games w Are any games using neural networks for better hard AI that doesn't cheat?

The most advanced AI I’ve seen is in Hitman WoA, and Zelda: Breath of the Wild.

Both games don’t have “learning” AI. They just have tons of rules that the player can reasonably expect and interact with, that make them seem lifelike. If a guard sees you throw a coin twice in Hitman, he doesn’t get suspicious and investigate - he goes and picks it up just like the first one. Same for reactions to finding guns, briefcases, or your exploding rubber duck.

Katana314, do games w Marvel's Midnight Suns is criminally underrated

I got the impression the writers had read a bunch of niche Marvel comics and wanted to impress with that knowledge. Maybe some fans of those characters actually enjoy that, but it didn’t flow well. I barely had any context for who this Hunter is, who Lilith is, and why they matter.

Katana314, do games w World of Warcraft adds $90 mount to in game store

I’ve known about the gold tokens system, it has made sense as a way to invalidate black market gold sellers, equalizing WoW gold against the US Dollar. Still don’t quite understand why the token would now sell for 170k though…? Unless you didn’t mean to use the dollar symbol.

Katana314, do games w OpenCritic now has user-reviews including pros&cons and shows user score

There’s no exact point in time at which “the aggregated reviews” are one finished article of news. One bootlicking review site will have its review of a game out in the first 3 hours to be the first place people read. Then, another detailed reviewer will spend a week investigating the game’s systems before providing a more nuanced review.

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