What I love most about Godot is that it doesn’t give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you’ve got something working.
Skill issue on your part, you got duped by pretty lights. Super Mario is to this day playable. Megaman X is still one of the thightest platformer games ever made, the controls nearly feel like they read your mind.
Also notice how the few games that are better than these classics were either made by the same people (Igarashi’s “Bloodstained” reboot of Castlevania) or were HEAVILY inspired by them (Hollow Knight, Shovel Knight, 30XX etc)
Fallacious reasoning. “Indie” isn’t a genre of games. I don’t claim AAA games are garbage because of a preference – they’re objectively slop made without passion as a cashgrab.
When said “major players” only pump out trash that’s not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade.
Indie devs and studios are the ones actually carrying the industry forwards.