That’s actually one of the most annoying parts about the whole thing. SKG campaign has been running for what, a year now? Barely anyone with an audience cared enough to even look into it, let alone spread the news. Now that things came close to failing suddenly everyone thinks it’s an important topic and scrambled to make videos/posts/whatever. I’d like to give them the benefit of the doubt but I just don’t have that in me any more…
We could’ve been in so much better place with awareness, petitions and general sentiment if people in the industry actually cared about these things from the start.
Better late than never, I guess. I just hope there’s enough time to push through the EU petition as well.
After Ross announced the campaign is dead a bunch of YouTubers (and media, I think?) picked up the topic and started spreading the word far and wide. This is the result.
He actively misrepresented the campaign and spread misinformation about its goals. I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it’s better than nothing. There’s still some time left.
Does it though? I feel like there’s a difference between chatting with your mates and posting stuff aimed at your customers - especially things that might drive them to take actions that will affect your bottom line.
You already played the games, you enjoy them - it is what it is. There’s no point in beating yourself over (not) doing something without knowledge about the circumstances. No one is omnipotent and can avoid supporting every single shitty person out there. Just have fun with what you like and don’t support the guy in the future, that’s the best one can do in such situation in my opinion.
I want to say we all found out he was a piece of shit in the lead up to Ori 2?
Eh, not necessarily? I’m sure there are plenty of people who just play the games and aren’t in the know of any drama going on behind the scenes. Heck, I’m pretty tuned in into what’s going on in the industry and while I remember hearing some of this stuff back in the day most of it faded away since I wasn’t particularly interested in the series.
I think it’s better to remind folks about these situations than assume everyone is familiar with what’s going on.
I’m glad he found an extremely rare example of a game that doesn’t offend his delicate sensibilities, I guess? I’m sure it’s not easy being a REAL MEN’s MAN these days.
Sounds like another success for id. I’m curious how players (as in general public) who liked 2016 but didn’t vibe with Eternal feel about it in a few months to a year. I’ll guess I’ll keep an eye out on those discussions.
There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.
Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).
Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).
Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.