This is a genuine question and not me trying to be snarky or anything: how’s that possible? Was there any meaningful role playing in Skyrim at all?
To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I’d be grateful if you could expand on that.
Again, I’m not trying to suggest you’re wrong or anything, I’m just curious about your perspective (or something more about what you’ve read).
I don’t think they’ll remove the Ultimate Collection from people’s libraries. The main incentive to buy is… well, the ability to buy the games and the improved compatibility with modern systems - UC doesn’t really affect the main demographic, i.e. people who aren’t interested or knowledgeable enough to fix those issues on their own.
It’s all good, I didn’t take your reply as a negative. It would be awesome if we could play anything with zero issues but we can’t always be this lucky I’m afraid (though I’m all for heckling big corps about DRM).
I wasn’t trying to imply anything else to be clear, just wanted to mention that their app on its own doesn’t mean it won’t work. I completely agree otherwise.
I just started playing the original game two weeks ago or so and time management is pretty much my main complaint right now. It feels a little too close to (or even more punishing than) real life, where there’s barely any time to keep up with my character’s needs after coming back from work.
It can be done though - I’m slowly getting used to how things work again and my sim has been leaving in a slightly better mood then before. Just need to get into a proper Sims mindset, I guess.
These petitions are limited in scope for a reason - this is a small initiative and the goal is to focus on one part of the market which started the whole thing (the initiative, not the software killing issue), as well as to limit the number of big companies that could be affected (the potential opposition).
Sure, ideally this would expand on all software but you have to start somewhere, especially when you’re just a bunch of randos with little knowledge about law and no funds to turn it into a serious lobbying movement - one that could both get the political attention and was able to defend its stance from corporations.
I don’t think there were much if any attempts to make a petition in the US. If I recall correctly, Ross spoke with a lawyer who told him the chances for a positive outcome are close to null which is why he decided to focus on other markets - mainly: Australia, Brazil, Canada, EU, France and UK.
The failed petition mentioned was in UK, just like this one, but was canceled due to early elections. EU petition is still going, with a little bit over 6 months left, while Australian and Canadian ones closed last year. There was also a push to contact the local consumer protection agencies in Australia, France and Germany since they seem to have the tools to look into the issue as well.
Lets hope the slowly expanding union movement within the industry reaches more countries in the future (yes, I’m aware this isn’t a game dev only problem in Indonesia but hey, change needs to start somwhere).