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Essence_of_Meh, do games w Mecha BREAK | Official Gameplay Trailer—Take Part in Closed Alpha Test!
@Essence_of_Meh@lemmy.world avatar

Yeah, that was one of the quickest hype to deflation speedruns in a long time for me.

Essence_of_Meh, do games w Mecha BREAK | Official Gameplay Trailer—Take Part in Closed Alpha Test!
@Essence_of_Meh@lemmy.world avatar

Steam page

Online focused, with battle royale and possibly co-op campaign (store page mentions pilot stories).

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@Essence_of_Meh@lemmy.world avatar

Good to know, It’s not easy to guess when you never experience the issue yourself.

Thanks for the answer!

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@Essence_of_Meh@lemmy.world avatar

Doesn’t help that these ones seem to be limited to HUD.

I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@Essence_of_Meh@lemmy.world avatar

Better late than never.

I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week
@Essence_of_Meh@lemmy.world avatar

Here’s a list of accessibility features coming with 2.1.

Short version:

  • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
  • Optional subtitles for: cinematics, radio, overhead
  • Resizable text and overhead text
  • Background opacity for cinematic subtitles
  • Aim assist: 3 separate settings for melee, vehicle and ranged combat
  • Snap to target
  • Reduced camera motion
  • Weapon sway toggle
  • Controller vibration
  • Center of screen dot overlay
  • UI haptic feedback
  • Large UI font
  • Remove time limit from hacking minigame
  • Large HUD elements
  • Remove HUD effects (ghosting)
  • Reduce HUD decorations
  • Remove HUD lens distortion
  • Toggle for cycling to arm cyberware when cycling through equipped weapons
  • Adaptive triggers and trigger effect intensity
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