Hm, I thought it was more similar to FortressCraft Evolved, or even old Minecraft Tekkit. When I played the beta a few years ago it was roughly half of those games and nothing to really differentiate it from the rest. It’ll be interesting to see the current state, and I am hoping they found some unique twist.
Ya, not all are the level of Fandom. The old one for Minecraft was somewhat tolerable without an ad-blocker. I don’t really feel it is fair to blame the providers either - even Fandom. They are stepping up to offer something nobody else feels like paying for.
It’s embarrassing that huge and ongoing successful games can’t shell out to host official wikis, but instead leave it to the community to either pay out or pocket (not happening) or pick whichever crappy provider they can find willing to host it for ads.
A good wiki needs to have mosly text, a modest amount of pictures, no self-hosted video, and low computing needs. While an unpleasant expense for a private individual, it doesn’t cost a company much to host.
Yep, that has a better tone. There’s a limit to how good a statement you can make when at the core you really plan to do enshittification one way or another, but they could have thrown in a smidgeon of accepting blame also. E.g. “We were unable to provide clear and unambiguous answers to questions that came up” costs them nothing.
While we were very reasonable, we understand that you just didn’t get it, which made you sad. We understand it feels bad to be sad. To remedy this, we will try again using different words.
They are popular because they were permissive and dead easy to use in… 2008 or so. Indie studios adopted Unity, many went on to great success, and it is now a product with a huge userbase, tons of tutorials, and an industry full of experienced Unity developers.
Unity is successful, entrenched, known, and makes money.
And this is the worst possible situation for a product to be in. The term is “enshittification” and basically means the owners are incentivized to sell out, while new owners are more incentivized to add new ways to extract value than to improve the product meaningfully. This is a death spiral that no products recover from.
It’ll just get worse until in several years all that is left are some patents bought by a patent troll who sues the everliving shit out of anyone still using Unity.
Anyway: Look up Godot. It’s a modern version of what Unity was when it was young and pretty.
If you pick it up again at some point, my recommendation would be to turn down enemies, increase resources, and just ignore most of the tech. It is there to give you flexibility, and many people’s first win had no trains, no nuclear power, low tier belts, no artillery.