It’s so funny to be reminded of that period in the 90s where any first person game was described as a “DOOM clone”, because DOOM itself was the first FPS that hugely took off.
Assume I’m a psychopath C-level executive. Why would I spend huge resources on a success that earns money when I can earn money on fifty screwups instead?
This was also reported on during the weekend, and when I looked into it then they had the Sweet Baby Inc logo with a big “forbidden” slashed red circle over it.
I’m somewhere between sad for the people whose talents are being directed to this, and feeling so profoundly unexcited about this game that I keep having to re-read the post title to remind myself what it was about.
(This was not a complaint on the post btw - upvoted)
It’s still the same basic game, but some of the changes make a big difference. Like they added a second layer, and the stacker machine works across both levels with the top item dropping down on top of the other. And the colors are now liquids.
But, as silly as it may sound, the graphics change make a huge difference in game feel. Every tiny thing is animated fully in a way that makes sense and nothing ever disappears into a machine to reappear later. The underground belts are replaced with launcher ramps and catcher ramps, which does the same thing but feels more fun.
The entire background, music and artstyle give it such a beautiful surreal abstract vibe that I can get lost just staring at it and moving the camera around. (Although as a kid I used to hold up and stare at CDs for ages, so your mileage may vary)