So far it’s been pretty good. I find the patrols NPCs do a little odd. Kind of jerky and I can never really tell if they are going to see me. There haven’t been a lot of super unexpected outbursts from the protagonist thankfully so I feel like you might be right. Everything has been pretty subtle. I’m not choosing the Aggressive option and just having the protagonist responding with “Fuck you”.
Alpha Protocol. A spy RPG released by Obsidian. I’ve only really gotten past the tutorial so far and I have no idea if I’m going to enjoy it. It uses the Fallout 4/LA Noire style dialogue system where you don’t really know what your character is going to say that I really hate.
I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.
Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.
I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.
I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.
It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.
It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.
I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.
I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.
It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.
This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.
The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.
Even then can you think of some examples from their forum? Going to it myself is feeding my error messages likely due to my VPN or browser configuration
Try to remember there’s a distinction between reasoned debate, like what you and I are doing right now, and trolling. Which I’m sure we could both switch to if we felt like it.
Criticism, for it to be useful, does have certain delivery requirements. The critic, in order to not be shit, has a certain responsibility to their criticism.
I don’t think the bar is that high or that a majority of the negative discussion falls under bullying. It’s a lot of people disappointed in a game and voicing their frustration.
Saying a game sucks and has no redeeming qualities and encouraging them to get a refund when they ask for any kind of tech support for it on Reddit is kind of unoriginal and lazy but I don’t think that classifies as bullying.
For example this is from Reddit about someone liking the game. You get good responses like this
Subjectively or objectively?
Objectively it’s far from what they’ve promised, full of bugs and hardly optimized.
It’s also a promising platform that could evolve into an objectively amazing game somewhere down the road.
If you — subjectively — enjoy it in its current state that’s great!
But you do get some less constructive comments like
I bought CS2 and it’s utter shit.
But now I feel like a sucker to open CS1 again.
End result: I gave up on Cities Skyline completely. May fall out of habit of playing it at all.
CS2 could, but not certainly, be the death of the franchise if more people act like me
And
I could name a hundred things off the top of my head that could be better in this game. I still have a hundred hours though
Even sorting by controversial on Reddit it’s really not that bad. It sounds like there are some posts being removed but a majority of it is people voicing their frustration with modding support taking so long to implement and the game feeling like it’s lacking in some department.
Does it have to go full gamergate for you think its a problematic situation or something?
I feel like were going in circles here. I already acknowledged that there are going to be people that take it to the extreme and that’s wrong but it’s a very percentage of people.
Now, gamers are a tough bunch. If a community is losing community, I think we can make some inferences about whats going on, and it’s probably not a bunch of well-reasoned and nuanced debate.
I disagree. You see communities around games slow down all the time when new games, updates, and DLC steal the spotlight. A lot of the time you just need to wait for things to shift in a different direction. In the meantime people are going to sporadically talk about how they feel about the game and debate updates that come out.
Yeah I think that goes with people voicing their disappointment. It’s like with Fallout 76 a lot of the community was split on it. Even now defending it can lead to dog piling.
People are debating in the community. It might not make for a super fun place to be that’s kind of just the reality of it for now.
I get it but I feel like a vast majority of the criticism they are getting doesn’t fall under the extreme category or into bullying.
Some people might be making Gmanlives-style quips in the Steam reviews that might make themselves feel good but I think a majority of it’s just general disappointment and people expressing it.
There’s always going to be a small group of people who take things too far once a game gets popular enough. I don’t think it’s right but I’d say it’s to be expected
I wonder how much of the negative feedback is The Sims style issues where a lot of content is either going to be patched in later or come in as DLC but in the meantime something just feels like it’s missing.
A slightly separate issue than just bugs but then again didn’t some traffic issues in the original game get fixed that way?
Isn’t that just a more extreme version of negative feedback?
The post the article is talking about does mention toxicity in the community and hints at it being directed at the devs but how much of that is people debating and talking about gripes they have with the game versus crude personal attacks?
All I was saying is this game received a lot of attention and hype so I felt like this was kind of an inevitably. They were never going to please everyone.