I’ve been playing The Witcher 2 but I feel like I’m kind of forcing myself. I got distracted and started playing Returnal and resumed working on my big hole in Minecraft
I think my favorite was Lego Island Xtreme Stunts when I was a kid. I know there’s a PS2 version and I am wondering how different it is compared to the PC version.
I also played Lego Island 2: The Brickster’s Revenge on my GBA. It was really restricted on what you could do. Its big focus was on mini games if I remember correctly.
For those interested MattKC has been decompiling the original Lego Island which could lead to an open source engine recreation being developed in the future.
As for Control 2 and project Condor, both were announced back in November 2022. They are, however, likely still some significant way off, with Control 2 confirmed to still be in the the “proof-of-concept” stage last October
Sounds like we are still a ways out from Control 2.
While I did like the gameplay and environment of Control I really don’t think the story was all that memorable. I don’t know how they would out do the original.
So far it’s been pretty good. I find the patrols NPCs do a little odd. Kind of jerky and I can never really tell if they are going to see me. There haven’t been a lot of super unexpected outbursts from the protagonist thankfully so I feel like you might be right. Everything has been pretty subtle. I’m not choosing the Aggressive option and just having the protagonist responding with “Fuck you”.
Alpha Protocol. A spy RPG released by Obsidian. I’ve only really gotten past the tutorial so far and I have no idea if I’m going to enjoy it. It uses the Fallout 4/LA Noire style dialogue system where you don’t really know what your character is going to say that I really hate.
I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.
Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.
I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.
I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.
It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.
It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.
I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.
I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.
It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.
This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.
The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.