The thing with Yoshida is interesting because I feel exactly the same way, but I also changed opinion on his works over time.
I don’t know what changed, but Heavensward era FFXIV was pretty cool in both gameplay and story, and Stormblood too has some great moments (primarily in the 4.X patch quests) while being even better, gameplay wise.
Since then the gameplay has been going in a direction I really don’t care for, and the same goes for story (though Shadowbringers had some great moments). I couldn’t make myself finish Endwalker.
I’m curious if you experienced this shift as well or you just didn’t care for FFXIV from the outset.
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
I haven’t had a chance to play it yet since I don’t own a PS5, but your comments sound a lot like what Yahtzee brought up in his review.
I too have been sceptical since I first heard about the idea of a “serious, mature mainline FF game”, since to me that sounds almost antithetical to what the series represents (it’s even got Fantasy in the name!).
I also have to say, knowing it was made by the same team as FFXIV dampened my interest in it a little. I played that game for a while (and enjoyed it quite a bit initially), but as time went on and I moved onto later expansions I started to lose interest in not only the story and the way it was told but also the direction the game was evolving in mechanically for the various classes.
I’m not saying it’s objectively bad, but it started to feel like my tastes for story and gameplay no longer align with Sony Creative Business Unit 3.
Lots of great suggestions already but I want to throw in another recommendation for Splinter Cell. The series lost it’s identity later on, but Chaos Theory still holds up in my opinion with some great levels.