Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you’re looking for. I recently played F.E.A.R. and it’s first expansion Extraction Point (don’t play any later expansions or games in the franchise though) and they’re some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.
If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.
Nightdive have said something along the lines of “just because we made a remaster doesn’t mean we won’t also make a remake”. I’m still holding out hope they will.
It’s a question I ask often in multiplayer titles, because my experience with most of them is that as long as you play with your friends the actual game doesn’t really matter and you could pretty much have a good time goofing off in anything.
There are some exceptions though like Split Fiction.
Really? I’ve only played Kingmaker but while uneven I thought they had some good ones. I really liked both Jubilost and Nok-Nok, I thought Harrim was a pretty interesting character and Jae’thal was enjoyable too.
I’m glad you are enjoying it, but I wonder: how much of the enjoyment is inherent to the game and how much is just having a good time with your mates (and would be equally fun in any other co-op game)?
Our first data point is Monitors Unboxed. They found the Switch 2 returned an average pixel response time of 33 ms at 60 Hz.
Jesus Christ Nintendo. That’s absolutely horrendous. But on the plus side I’m glad the screen undervolting let you improve the battery life to an impressive *checks notes* two hours!?
Only just started Pentiment. And by that I mean I got through the background selection, and I’m now trying to decide if I’m happy with my choices or want to go with something else. The game looks really good so far, I’ve heard good things and I’m excited to see how it plays out.
FromSoft reported sales of Elden Ring increased by over 200% following its GOTY win, if I remember right. It definitely has an impact. I can’t imagine it’s irrelevant in terms of attracting or keeping talent either, and it probably would help maintaining creative integrity and sticking to your vision in talks with investors.
I have a very hard time seeing any of those competing with either Clair Obscur or Death Stranding 2, apart from maybe Silksong (if it actually ever does come out). But even then I’m not sold.
Mina the Hollower will probably duke it out with Blue Prince for the indie game of the year.