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Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of July 30th
@Coelacanth@feddit.nu avatar

Just finished my first playthrough of Cyberpunk last night after about 120 hours. I had 3 or so gigs left but wanted to make sure I got it done before Baldur’s Gate 3 (will need to free up some disk space…).

Overall I liked it a lot, despite its many flaws. It has some moments, characters and stories that are really engaging. Judy was a standout for me, and her voice actress really killed it. I regret not choosing Female V now, but of course I had no idea at the time. And I know it’s controversial but I kinda liked Keanu as Silverhand, even though his voice acting isn’t always “good”. The relationship between V and Johnny was the thing I enjoyed the most, and Johnny’s character development.

Not sure I’m super happy with the ending I got, though, and I might go back and play out some of the other alternatives.

Coelacanth, (edited ) do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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That fragile balance between hope and nihilism is where the game really shines for me. The communist vision quest is another instance, where a glimmer of sincerity shines through from the writers amid the bleak cynicism and satire. I always loved Steban’s soft, understated admission of why he believes in communism: “You could say we believe it because it’s impossible. It’s our way of saying we refuse to accept that the world has to remain… like this.”

Not only are there things worth finding in the world, but there are things worth fighting for, and it’s a gentle reminder that we ourselves must choose our beliefs. If we want to feel hope, we must choose to believe in it. Even when it’s impossible. We have to believe that there is a better future possible. To quote Steban again;

“In dark times, should the stars also go out?”

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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Oh I’m well aware. They were constantly downstream as Valve was developing the Source Engine at the same time as Troika was using it to make Bloodlines, and there was no documentation or devtools available. It’s a minor miracle the game even runs at all.

It was still a troubled production beyond that, though, and Bloodlines was ultimately rushed to the finish and shoved out the door before it was ready. Like I said elsewhere in this thread, it becomes very noticeable in the final third of the game, where the quality doesn’t really match the high bar that the Santa Monica section establishes.

I still absolutely love the game, though. The atmosphere still hits home, even to this day. And Rik Schaffer’s soundtrack is iconic.

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
@Coelacanth@feddit.nu avatar

That’s fair. Cyberpunk does have some standout moments and the immersive first person definitely makes some of them hit harder. I can imagine that ending being powerful (I haven’t seen it), and if you have that personal connection then especially so.

My favourite moment of writing in Disco Elysium was probably speaking to the boat lady who spits out some very harsh truths and for sure represents best the idea of “absords all critiques into itself” idea.

Disco Elysium is chock full of great lines and “Capital has the ability to absorb all critiques into itself…” is fantastic. For me, I just keep coming back to the ending. Specifically, the final dream.

It’s the absolute pinnacle of the game, in my opinion, at least if you’ve explored all the clues about Harry’s past. I’m trying to write in a way that won’t spoil too much for people who haven’t played, but if you’ve read the letter in the ledger, made that phonecall, bought the figurine, explored the stained glass window etc it all comes together in that dream scene.

It’s such a beautifully painful moment that just keeps building as you’re exposing the inner core of Harry, and culminates to a point on the perfect final line.

“See you tomorrow, Harry”

Coelacanth, (edited ) do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
@Coelacanth@feddit.nu avatar

Both games were too ambitious, really. They really are like kindred spirits. It’s still unbelievable that Bloodlines is playable at all considering it was developed on an alpha version of the Source Engine held together with chopsticks and chewing gum and without any official devtools. It still bums me out we’ll never get the true Bloodlines 2 that could have been. Bryan Mitsoda was the soul of Bloodlines and it won’t be the same without him.

Cyberpunk was absolutely way too ambitious. But they’ve made substantial efforts to fix the stuff that was broken or bugged. It has become a very good game.

I genuinely love the game despite everything, and I think the experience is a worthwhile one, but I still think Cyberpunk has to be recommended with an asterisk and not as an unqualified very good game.

It’s true that post-patches the game isn’t the broken, buggy mess it was at launch, but I think the game has deeper running problems than that, to be honest.

The narrative CDPR wanted to tell is not suited for the open world game that their audience wanted, and the marriage between the two aspects is not natural.

The theme-park style open world is at odds with the immersion they want to sell and often undercuts your experience.

The story itself also has serious pacing issues, and some important side content is locked behind story progression in a way that makes the whole experience awkward.

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
@Coelacanth@feddit.nu avatar

…it’s the first time since FNV I really felt the writing in a game was gripping and interesting to me on a serious level.

Disco Elysium remains the undisputed pinnacle of videogame writing and voice acting for me, so if you haven’t played it yet and are interested in a seriously moving and fascinating novel masquerading as a game I highly recommend it.

Cyberpunk has been seriously good as well, though. There are plenty of compelling characters and stories, and the evolution of the relationship between V and Johnny and the development of both of those characters has been enthralling.

It’s gameplay is honestly decent enough as well…

I feel like the gameplay reminded me of Witcher 3, in a sense. It has some good ideas, and many elements and mechanics that could make it interesting and engaging are there, they just don’t quite fit together properly, aren’t balanced well and in the end combat ends up a little simple, flat and too easy. I have installed countless mods that affect combat, though, and now I’m at a point where it’s seriously enjoyable.

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
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Well, the mods do some heavy lifting for sure (I mean, the game is literally unplayable without the unofficial patch), but they can only fix so much. The game was - much like Cyberpunk - shipped in an unfinished state that is to some extent beyond the scope of repair for mods. The final third of Bloodlines is not great. You can tell they ran out of time and had to cobble together an ending somehow with what they had. It devolves into a series of combat encounters in a game that is not exactly famous for its combat gameplay. Compare the last sections of the game to Santa Monica to see what I mean; imagine if they were afforded the time to give the whole game the same amount of thought and polish as they could Santa Monica.

Still, much like Cyberpunk, when it’s operating at full capacity it really hits the spot. Driving through the rain at night in first person through Night City gives me sort of similar vibes as walking the rainy streets of Santa Monica, listening to Rik Schaffer’s phenomenal soundtrack. Both games nail the atmosphere, at least at times.

They’re actually fairly similar, carried by their characters, stories, setting and atmosphere rather than gameplay.

I also have to mention the combination of Bloodlines cartoony art direction and the facial animation rigging of Source Engine. The characters are incredibly expressive for a 2004(!) game, it really holds up well.

Did not expect to be thinking about reinstalling that today, but here we are!

In the voice of Alistair Grout: Damn it all, now I’m doing it too!

Coelacanth, do gaming w Cyberpunk 2077 and The Witcher studio CD Projekt laying off 100 staff
@Coelacanth@feddit.nu avatar

The game will never be what people wanted (and what was - to some extent - promised). It’s too flawed and unfinished to be fixable through patches.

I still thoroughly enjoyed it (I’m just about to finish my first playthrough at 100+ hours), but the game has to be approached with the understanding that it’s fundamentally flawed. I have no problems with that, Fallout: New Vegas is one of my favourite games so I’m comfortable with the situation and I’m used to fixing problems myself through mods (yes, even on a first playthrough).

The best comparison I can think of is Vampire the Masquerade: Bloodlines (though perhaps that game is now too old to be a relevant example). You can’t play it expecting a finished, polished product, but it’s still worthwhile and the good parts are really good.

Coelacanth, do gaming w Best "Lets Play" Series
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Welonz is fantastic in general. Always thoughtful and thorough and seems to approach whatever game she’s playing with great respect. She even did a watchable LP of Return of the Obra Dinn, which is extremely rare.

I haven’t checked her channel in a few months because for a while she was doing mono-Dragon Age, but at a cursory glance it looks like she has a moved to a more varied upload schedule these days, which is good.

Coelacanth, do gaming w What are your favorite video games that force you to pull out the pen and paper?
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This was my first thought as well.

I’m trying to put it in a way that won’t spoil clues for those who haven’t played it yet, but I ended up with plenty of notes and even took screenshots of the ship maps to scribble notes on.

God I wish I could forget all about it and play it for the first time again.

Coelacanth, do gaming w FFXVI - Am I crazy?
@Coelacanth@feddit.nu avatar

They have definitely gone further down the path of homogenisation and simplification. I don’t actually mind customisation being sacrificed for better encounter balance, but many classes started to lose their identities as features and mechanics got scaled back, Dark Knight and Astrologian being two examples. And of course what they did to healers in general. Personally the removal of Hissatsu: Kaiten from Samurai was the last straw.

Killer soundtrack though, Soken does good work.

He does produce some bangers, but I’m such an unabashed Uematsu fanboy. I actually felt Soken did some of his best work remixing, building on and riffing off of Uematu’s themes and melodies, which is another reason I enjoyed the earlier expansions.

Coelacanth, do gaming w What type of game do you want to play that doesn't really exist?
@Coelacanth@feddit.nu avatar

You know, that sounds sick actually. Especially if it was more sandboxy than linear, and also had some kind of survival system (pay for food/rent) to add tension and encourage risk taking when snooping around.

Coelacanth, do gaming w What type of game do you want to play that doesn't really exist?
@Coelacanth@feddit.nu avatar

Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.

Not so much physics and chemistry, though.

Coelacanth, do gaming w What type of game do you want to play that doesn't really exist?
@Coelacanth@feddit.nu avatar

There is an item that allows you to teleport to your party members, so you could still split up and do sidequests separately, only joining forces when combat is triggered.

Coelacanth, do gaming w What type of game do you want to play that doesn't really exist?
@Coelacanth@feddit.nu avatar

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It’s not exactly that, but have you played Return of the Obra Dinn?

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