As someone who played Fallout 2 as a teen it’s not your age, the first 2 have a lot of little things that end up having a big effect, and they are difficult. They do not pull their punches and will happily smack you around.
I restarted Fallout 2 many times when I was first playing it trying to figure out a build I liked.
I’m on the fence about which is better. Portal 2 is an improvement, but also has its flaws.
Part of the reason I would argue Portal 1 was better is because it was so unexpected. I went in expecting “interesting puzzle game” which it is, but I did not expect to also get “excellent humor with strange horror vibes and incredibly good personality.”
If someone didn’t know what a Glados was I think the first one is better. I also recognize that many people who have never played Portal are well aware of Glados.
It’s a mechanically strong Metroidvania with branching paths, hidden areas, and exploration, but what I love about it is the atmosphere and the juxtapositions is uses.
It is a crumbling decaying kingdom full of monstrosities, and the main character is an innocent little girl in a pure white dress. Lily does not attack, some of the monsters she is able to purify to restore their mind at which point they help her. So when you attack a monster appears to do the attack animation, while lily cowers a bit behind it.
One thing I love is when you are in a boss fight and shit is going down hard, the sound track is extremely chill piano music. The soft and beautiful contrasts against the harshness of the situation is a very compelling way.
The sequel Ender Magnolias is good as well. Mechanically there are some improvements, but I don’t feel like the atmosphere or world building is as good. That may be because I played Lilies and was used to it. If your haven’t played either I’d suggest starting with Lilies, and if you like Magnolias is worth your time.
Nintendo bad for making QoL console releases? Again, Nintendo is not the only company to do that. PS4/PS5 Pro, the recent Xboxes, etc
Nintendo has a history of doing something different each hardware generation: Snes had the 4 button + shoulder buttons controller. N64 controller was designed for someone with 3 hands, DS had 2 screens, 3DS had 3d without glasses, Wii had motion controls, Wii U the tablet controller, Switch is a console and portable… Every system had something that made it unique. What’s unique about the Switch 2?
Nintendo is not able to compete with other consoles on power, it’s the unique hardware that gives a reason to own it over something else.
They’ve put basically zero effort into shutting down emulators for consoles they don’t sell anymore.
Technically correct. They may not be shutting down emulators, but if they hear a whisper of a ROM for Mappy Land on the NES they have their lawyers on speed dial. ( Me typing that sentence means someone from Nintendo is now watching this thread to see if anyone links to a ROM.)
I’m personally surprised by Nintendo continuing to include user accessible SD cards in their consoles from the DS through the Switch. It becomes incredibly convenient for piracy and I would have thought they were doing it on purpose to at least sell the hardware if it wasn’t for all the evidence you the contrary.
I’m thrilled that Into the Breach is available on Android, massively disappointed that I cannot purchase it. But at least that means patched APKs exist…
Against the Storm is a Rogue-lite City Builder, which sounds like 2 things that shouldn’t go together but works surprisingly well. It has a generous demo on Steam that lets you freely play up to level 6 or something in the standard biome, so give it a try
Shape-Hero Factory is a Rogue-lite Factory Builder. Another weird combination that is surprisingly effective. It’s in Early Access so there’s a lot of features that are still planned, but you can do full runs and go up to I think Ascension 6. It had a demo during nextfest, not sure if the demo is still there.