No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
No Man’s Sky honestly has not enough planets with just dead barren empty planets. At least in Starfield, there’s some magic in seeing actual fauna. You don’t get that feeling in No Man’s Sky because you’ve seen fauna and flora on the last 30 planets you’ve been to. You need those empty planets to make the planets with life actually feel special.
People have been saying that gaming is dying and that its reached its peak for like… decades now. With the advent of game creation being more accessible and more available than ever (still), gaming isn’t going to die.
I meant to imply “genius” sarcastically. Everybody with brain understands how the Sims works conceptually, you just have to think about it. You’re going on about how nobody has made a Sims clone when all someone needs to do is “this and that.”
Not knowing the formula for the Sims isn’t the problem. The problem is that the Sims is a significantly larger undertaking than anyone actually expects. Just look at the food in game. You need to make all these different kinds of foods and then the food as it’s being partially eaten. And then because cooking is a staple skill, the player character should learn how to cook. So you now need the implement the various stages of cooking that particular food. And to top it all off, there will always be more food you can add.
So basically, if you want to create a Minecraft mod to play the sims, there’s the recipe
The recipe is easy. It’s the fact that you’re cooking it for a thousand people is the difficult part and you’ve to got source all the ingredients for it. And to keep the metaphor going, there’s actually like 30 variations on the recipe you need to serve up.
It’s a conceptually simple game, but making it is difficult. You’re not a genius who just cracked the secret code behind the Sims.
To be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
Much like Bethesda games, they take quite a lot of work to make for what is essentially a position that has been unchallenged for years. Very high risk, but only like somewhat high reward.
Like just breakdown what the Sims into its fundamental components. The characters, the fashion, the homes, the skills, the jobs, social interactions, possessions. It’s a lot of work.
An engine doesn’t disallow anything. The engine wouldn’t work with multiplayer, but then it did. The engine wasn’t 64-bit until it was. Bethesda could have added it, but they didn’t for whatever reason they have.
Fallout 4’s elevators were loading screens but you never faded to black and load in again. There are plenty of ways to mask a loading screen (as well just leaving a loading screen while keeping things menu-free), Bethesda just chose not to.
But you don’t know that. You’re only saying that because that’s what you think will happen. Give me a genuinely good launcher and I’ll use it. The problem is that with how much time and resources that’s been dedicated to Steam, that’s next to impossible to even stand as equals to.
Not to mention that in cases like Epic, they don’t really care about actual user experience.
I think I had a consistent 30 FPS on medium settings. Said performance degraded as the game progressed. My high end PC struggles with Act 3 for some reason, I don’t know where the bottleneck is there, but I decided from there that I wouldn’t even try to run the game on the Steam Deck that late in to the game.