It wasn’t really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.
I disagree. I definitely feel like I’m there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.
It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.
For the price parity thing, there’s the game Tales of Maj’Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren’t. Sure, these may just be because traditional roguelikes don’t garner that much attention, but they are cases nonetheless that show otherwise.
The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I’d probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.
You don’t even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn’t the necessary if you have a modding scene, you just need a good mod manager.
The key point on whether I’ll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it’s not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They’ve already rescinded their “curated” catalog.
They could sell for cheaper, they just can’t sell Steam Keys specifically for cheaper than what’s on Steam itself. Which makes sense honestly, you’re literally using their service for both presence and distribution.
I can’t really comment on the earlier consoles, but those are some pretty biased comparisons.
The GameCube is more powerful than the PS2, but then the Xbox was more powerful than the GameCube. Then you have the Wii. But then WiiU being more powerful than a console coming out 6 years prior? What kind of argument is that?
The argument for the Switch doesn’t prove anything when there’s very little investment in the handheld console market when the Switch came out. And also, who cares if the Switch’s successor can beat a decade old console? I swear, my phone probably can run a PS4 game based purely on its processing power.
I thought that earlier response was decent, at the very least it stopped them from sinking any further. This just pushes them further down. They could have just stopped talking about it, but a lousy pathetic excuse like that? There’s no hope for them.
Well, I mean, at least it’s good for anyone who working on a project now. Or rather, it’s not terrible for anyone working on a unity project now. It’s not going to clear up the black mark that went down the past week. It’s gonna get brought up every time Unity is mentioned.
I’m glad we’re getting more advanced magical vocations. The magick spearhand looks great and honestly gives a lot of jedi vibes. With the separation of archer and thief, we’ll have even more classes.