Control is a very fun game, and Jesse was an intriguing character with an unusual backstory. Enjoyed my time with it. I’m optimistic for Control 2 and hope we’ll get more lore! And of course, something that hits as hard as the Ash tray maze!
Commenting to say I feel this also. Underrated cult classic game. Jade is one of my all time favorites, and Beyond Good & Evil is a unique game made by Ubisoft back when they took risks, innovated, and created wonderful games.
Zero interest in the sequel if it ever does release. Ubisoft is a shadow of what they once were, ever since their gradual downfall arguably starting around ~2013. Every few years though, I come back to this game and replay it. It left a profound impact on me and probably a million other gamers that played it.
She’s an absolute badass. I cheered her on, suffered with her, and cried when I finished the game. I felt every emotion she had during the game, because I felt like I was on the journey with her by her side while she faced her trials. Beautiful and unforgettable experience.
This lady is a standout from recent games I played in the past several years. Senua is an incredible character, complex, driven, and felt very human. I and probably a million other gamers connected with her deeply. Won’t say any more to avoid spoilers, but she was in one of the greatest games I ever played. Her actress, Melina Juergens, was perfect for the role in many ways (which I won’t say why here to avoid spoilers for those who haven’t played this game). Haven’t played the sequel yet, but I remember Melina won an award at the recent Game Awards for her performance in Senua’s Saga: Hellblade II.
Wow thanks! Didn’t know that. I remember reading about it when it first came out and gamers didn’t have much compatibility and could only get standard vibration with Steam input, probably around when the console first came out. I now see there’s full support, and while most devs can use Steam input, there’s a new DSX version for PS5 that claims to support adaptive trigger haptics on Windows. I game on my PC with KBM and an Xbox Series controller though. I don’t know how well PS5 haptics will work on my Linux PC though.
Astro Bot. I’d argue it is a system seller. It’s as wonderful as Mario Odyssey was for the Switch 1, one of the greatest platforming adventure games I’ve ever played, has a breathtaking soundtrack, gorgeous visuals and art style, incredible dynamic controls especially with the PS5 haptics, and a top 10 game for me. I had so much fun playing both Astro Bot (paid) and Astro Bot’s Play Room (free game). This absolutely deserved game of the year, and I’m happy it won. Asobo (developer) showed their full passion and love for gaming in this gem, and to play it is well worth the price of a PS5 in my opinion. It’s that good. And I’ve been a PC and Nintendo gamer for a long time.
I hope it’ll come to PC one day so that others can experience it. PC won’t have the tantalising PS5 haptics that immerse you into the game (the incredible adaptive triggers as you’re climbing, as an example, or walking through grass in that game and feeling the gentle scintillating haptics in the controller), but regardless, it’s a magnificent game that I want everyone to experience. I can’t praise Astro Bot enough, it’s such a gem.
Split Fiction is worth the MSRP. Ideally it’s great if you can get it on a discount, but this is one of the few games I’d pay full price for. My spouse and I loved it.
I think I know what fight you’re talking about, and I understand why some persons would back out of the game at that point.
In general, if one finishes the first playthrough, they’ll get the first ending. This left me with questions so I played it again, and this time you get the game from Android 9S’ perspective. Each playthrough is shorter, and the goal is to get endings A, B, and C. Which makes for a remarkable, unforgettable game. Definitely have to get through the cliches and some of the common JRPG tropes, but the whole experience greatly outweighed those problems such that I could look past them.