It turns your units against you. Sure the ROF is low, but damn. Plus, given how the controls worked (or didn’t) back in the days, this caused utter havoc not only with the unit control but also other unit’s pathing.
Nah, it’s a very faithful remake - after a lot of back-and-forth of them considering changing the game more they ended up making a near 1-to-1 graphics update.
So I would recommend it. There are some parts that are made more challenging. Inventory management is a big one. OTOH that makes sense, as the modern controls enable *far more accurate combat and hence saving ammo is somewhat easy and you can easily use the shotgun or the magnum as staples.
I basically saved teflon ammo whenever I found it (dumped it all near the cargo lift) then before entering level 8 retrieved my modded Scorpion from there with nearly 1500 ammo and just went to town with that + leftover shotgun shells. But the drops are also changed, so both teflon bullets and magnesium ones for the Assault Rifle still commonly drop in the final few areas.
And of course, taken from the main game, EMP grenade into berserk-stim Laser Rapier is always an option and kills even the toughest enemies in the game before they recover.
That being said, one specific thing is annoying: Beta grove now deals constant and quite significant damage even with the enviropack on. You have to rush rush rush it, luckily it is brief. Other than that, it’s neatly improved, modern graphics with a cool retro-effect from the nearest-neighbor filter, modern controls and combat and some better and more convenient HUD, redone audio including new recordings from Terri Brosius (SHODAN), they also completely redid cyberspace. While I like the original, I can see why most did not, so I really don’t mind this part.
I just finished playing the System Shock Remaster yesterday night after ~22 hours. I could still do everything from memory pretty much, and it remains an amazing game to this day, especially with the slick fresh paintcoat from the remaster.
Now I’m exploring Shadow Gambit a bit. Always loved the Commandoes games, and this is the third - and sadly final - Mimimi game that copies the gameplay verbatim. And from the little I’ve played so far, it’s fantastic. Having actual supernatural characters fits the abilities really well, and the voicework is done tremendously well, too.
And SS1 came out 29 years ago and just got a remaster. This isn’t a years-pissing context. Starcraft II was supported way long, and extensively. And like all good games, eventually the vast vast majority of players have moved on, and then the devs might move on, too.
It’s such a shame - and such a bizarre decision - that this is based on the vanilla Persona 3, not the Portable edition with the optional female MC and all the extras.
Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)
I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.
Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.
Quite excited. A bit tricky because given how amazing Hades turned out I want to hold back with this and only play it once it’s complete. But that might be a long time. Still, from the little they’ve shown this is looking to shape up really really well.