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Carighan, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit
@Carighan@lemmy.world avatar

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  • Carighan, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit
    @Carighan@lemmy.world avatar

    If 30% we’re too high, surely just by offering a competitor that takes a lot less if a cut (say, 12,%), developers would flock to thst competitor because it saves them so much money, right?

    Right, Sweeney?

    Carighan, do gaming w Embracer exec says laying off hundreds of people was an 'agonising process,' but that restructuring is 'how we win'
    @Carighan@lemmy.world avatar

    Oh course, and I’m half joking. But something has to be done about execs stuffing their own arse full with all the bank notes they get from mass layoffs, when that money could easily keep some of those workers employed.

    Carighan, do gaming w Embracer exec says laying off hundreds of people was an 'agonising process,' but that restructuring is 'how we win'
    @Carighan@lemmy.world avatar

    New idea:

    Whenever a company wants to drop X workers, the first Y people of that have to be the C-suites, and they cannot get a parachute. They leave just on the last pay they received regularly, no bonuses or anything.

    Carighan, do gaming w Report: 83% of mobile games fail in the three years after launch
    @Carighan@lemmy.world avatar

    I would argue that a runtime of 3 years is fantastic, and if it isn’t that’s just indicative of an industry that is broken at its very core.

    Carighan, do games w Hardspace: Shipbreaker now on GOG
    @Carighan@lemmy.world avatar

    Yeah, and there’s a fair few routes they could go with this.

    My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.

    It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.

    Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.

    Carighan, do games w Cult of the Lamb Announces Free Major Update: Sins of the Flesh
    @Carighan@lemmy.world avatar

    Oh that’s awesome, I have been meaning to get into this. And I still will, though right now Signalis, Tunic and Persona 5 Tactica are first on the list. 😅 Too many games, too many sales.

    I tried the free demo on the Switch though, and really liked it. The art style easily carries what would otherwise be a good but not stellar game.

    Carighan, do games w Hardspace: Shipbreaker now on GOG
    @Carighan@lemmy.world avatar

    Fantastic news!

    I highly recommend this game if you enjoy"work" type games, here you slice up ships in space and chuck them into the correct bins.

    Carighan, do games w Former Mass Effect lead writer says new narrative-focused studio will "avoid painting ourselves in a corner"
    @Carighan@lemmy.world avatar

    Yeah this sounds like modern serials, end everything on a cliffhanger and never commit to anything. Which was basically their problem already.

    Carighan, do games w The Difficulty Paradox
    @Carighan@lemmy.world avatar

    I really don’t agree with: get stronger must also have world get more difficult. This is how you get scaling difficulty, where you never feel like you’re going anywhere, because every upgrade is made pointless by enemies just becoming more dangerous in turn.

    But in the other case - you get stronger but the world doesn’t get stronger around you, say you keep fighting the exact same lame enemies as in the beginning - then why even continue playing?

    The greatest challenge was right at the start. Unless the later parts are exceedingly brief, just letting you bow out on a power rush, why have all those later parts that just end up being trivial?
    Shouldn’t the former difficult enemies at least become the trash and new, tougher, enemies get introduced to uphold the difficulty as your new abilities and upgrades make the old ones trivial?

    Carighan, do games w Persona 3 Reload — The Eternal Protector | Xbox Game Pass, Xbox Series X|S, Xbox One, Windows PC
    @Carighan@lemmy.world avatar

    This is the weird version that’ll not have the portable content at all, right? That’s such a shame, this could have easily been the definitive version if they made a Persona 3 Portable Reload.

    Carighan, do games w Google Play Store operates at 70% profit margin, Epic v Google court case reveals
    @Carighan@lemmy.world avatar

    I wouldn’t trust shit either of these two companies argues.

    This is probably technically correct, but in some really constructed way. And the reply by the Google lawyers will again be technically correct, but again be utter horseshit in some legal manner.

    Suffice to say, people spend a lot on mobile apps. A lot.

    Carighan, do games w Steam Deck OLED is now available
    @Carighan@lemmy.world avatar

    No i don’t, because my phone doesn’t have an OLED screen. Easy fix.

    Carighan, do games w SteamOS 3.5.5 Update
    @Carighan@lemmy.world avatar

    No, got it after that - previous - update. Might be a slow rollout thing.

    Carighan, do games w Quizzle – Can you guess the word in fewer than twenty questions?
    @Carighan@lemmy.world avatar

    Yeah I noticed the past two days already that it answers with an LLM, and that of course gets stuff wrong quite frequently.

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