Unchecked “free market” capitalism, if I had to guess.
Companies should never have been able to run outside of a very tight yoke. Yeah sure, capitalism. But not unchecked and especially not unchecked-across-borders so they can start escaping shit by moving legal entities around. Oh and speaking of that, maybe “corporations as entities” is another really really big one we fucked up, allowing the people who make the truly shitty decisions to shirk responsibility for them.
If 30% we’re too high, surely just by offering a competitor that takes a lot less if a cut (say, 12,%), developers would flock to thst competitor because it saves them so much money, right?
Oh course, and I’m half joking. But something has to be done about execs stuffing their own arse full with all the bank notes they get from mass layoffs, when that money could easily keep some of those workers employed.
Whenever a company wants to drop X workers, the first Y people of that have to be the C-suites, and they cannot get a parachute. They leave just on the last pay they received regularly, no bonuses or anything.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
Oh that’s awesome, I have been meaning to get into this. And I still will, though right now Signalis, Tunic and Persona 5 Tactica are first on the list. 😅 Too many games, too many sales.
I tried the free demo on the Switch though, and really liked it. The art style easily carries what would otherwise be a good but not stellar game.
I really don’t agree with: get stronger must also have world get more difficult. This is how you get scaling difficulty, where you never feel like you’re going anywhere, because every upgrade is made pointless by enemies just becoming more dangerous in turn.
But in the other case - you get stronger but the world doesn’t get stronger around you, say you keep fighting the exact same lame enemies as in the beginning - then why even continue playing?
The greatest challenge was right at the start. Unless the later parts are exceedingly brief, just letting you bow out on a power rush, why have all those later parts that just end up being trivial?
Shouldn’t the former difficult enemies at least become the trash and new, tougher, enemies get introduced to uphold the difficulty as your new abilities and upgrades make the old ones trivial?
This is the weird version that’ll not have the portable content at all, right? That’s such a shame, this could have easily been the definitive version if they made a Persona 3 Portable Reload.