Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
Watched a few reviews now and … it seems very disappointing. Some good ideas in there, but the characters aren’t who they are, guns are all anemic and samey stat vessels, enemy variety is inexistent, and the core endgame loop is boring and clearly just exists to sell you mtx.
What a shame.
At least with the tepid reviews (60/100 at time of writing) plus the low player count, there’s a good chance this’ll not be long before it is put out of its misery.
Still in early development, probably not that suited for a kid. The bespoke and enclosed experience of Minecraft would be better, assuming you can turn the shop off or limit it in some way.
I’ve finally got and sat down to play Cyberpunk 2077: Phantom Liberty.
And I had not played since around release when I beat the game. I will say this: If this game had come out in this state - including the content from the xpack - I would have loved it. It’s still buggy and janky, but little enough to be funny instead of grating. All the new interactions they added like romances visiting you is amazing and adds a lot of details and atmosphere, and the new story being far more on-rails helps so much in establishing and keeping tension.
My one big criticism I’d still have is for how much the game sometimes struggles against it’s underlying design. The whole map being a city feels weird, because like the countryside in Witcher III, vast areas of it feel dead and empty. Luckily with the xpack being centered on the very dense and compact Dogtown, that is largely solved for the new content.
8/10, would recommend if you enjoyed Cyberpunk 2077.
Yeah the game as it is now is fantastic. It’s still mostly a painting simulator IMO so I never expected the playerbase to stick around as so little of the time any one player spends in the game is spent on actual playing. s😂
I just realized it’s Laura Bailey who voiced her! 😮 The Laura Bailey. Jaina Proudmoore! Wow!
There was a time window around 10-15 years ago where it felt like not a single AA-AAA game released where she didn’t have a voice role in. Absolutely legendary talent!
Hrm, that’s tricky. I suffer from the same, if I knew how to overcome it I bet I’d play more 4X games.
Somehow it works for me here, I guess because I mostly play it in MP, and mostly async. Means I never spend more than a few minutes on a single match at a time.
If city building is also your thing, check out Against The Storm, a really clever roguelike take where you only spend 30-60 minutes or so on each village you build.
It might just be in-context. For all I know it’s a quite solid live service game now - unlike in the previews, which were truly terribly bad and laughable.
But that’s the thing, it’s still a soulless and styleless and barely suicide squad live service game. But the bar for those is so low overall, this might be quite good in comparison, so if you enjoy the near-endless time investment and this is your genre of choice for those, this might be a good fit for you. Personally I have FFXIV for that, so eh, not really interested at all. 🤷
Why is the board not held accountable for fostering the atmosphere via pressure on the CEO then? So the buck ultimately passes to them, they had every chance to rectify the situation, including replacing the C-suites if they don’t think the current ones are fit for the job?
I know, they just think of the shareholders and their pockets, but that’s my point: If you get money when your decisions make the company more profitable, maybe your decisions should lose you money when they do the opposite.
And specifically, I mean long-term. Not just based on share-price. You meddled with the company. If it tanks, you held X% of their money for Y% of the time, that’s how much you’re in the hole for now as your decisions were ultimately responsible for that percentage of the total decision space cash the company ever had in its time.
Plus, I don’t think that excuses CEOs from having 0 integrity. Yeah they could get voted to be replaced, but that doesn’t excuse it. Correct me if I’m wrong, but as an analogy, soldiers are supposed to refuse inhuman orders, no? Just that the board tells them to ruin 1900 people’s lives doesn’t mean they get a clean bill for the moral implications of being the one to pull the trigger on that.
Pluuuuuuus… isn’t it the CEO who would make the decision to take a company private again? So they could always reverse course if they mind the shareholders meddling too much?