That’s probably the point here. They’re intentionally not showing anything and not saying too much because this is the launch game for the Switch U or whatever it’ll be called.
Yeah but as the shareholders get used to companies laying off workers to “cut costs”, any company not doing it sees their shares tank. Which is Not Ok™️, so they keep firing people so the execs can pay themselves bigger and bigger bonuses over high stock prices.
That is true. I will say, even with all the features dropped, this is a step in the right direction.
It’s a small one overall, but credit where credit is due, this shows promise. Just wish the underlying architecture were better, it’s still based on the packaged chrome thing.
I mean, cool, they’re finally replacing Geforce Experience, one of the worst pieces of software ever made.
But they’re replacing it with shit that commits all the same crimes. Locally run webserver hosting web interfaces and a website running in a packaged Chrome accesses. Instead of something utterly wild like oh I don’t know, actually building a piece of software not a web page!
Also it still commits the cardinal crime of letting 11y old me do the design and what I thought was “COOOOOL!”, instead of just, you know, looking like an app. In the design language of the OS. Which would be wild, I know.
Fair enough, tbh. A little bit of hype is always nice.
I struggled a fair bit. Performance hit me hard with really bad stutter in particular during some early boss fights, I also had weird CTDs after the first patch, and of course it has the good ol partially-hardcoded key bindings were trying to use alternative input schemes such as cursors, ESDF or truly alternative input devices is a no-go. Though these days I find it difficult to criticize any specific game for that, I hate how ubiquitous this problem has become. Like CP2077 still has it after so many years, Avatar Frontiers of Pandora has it, etc etc.
Oh, and one big one I just recalled: The online would disconnect, but without telling me. This wasn’t always bad, but the game would not realize it’s no longer online, so sometimes it “stalled” trying to check something online. Never found out what caused that, it was gone after some patch. Long story short I waited a fairly long time, then played it after a bunch of patches when it was mostly - sadly not entirely - fine. And loved it. :)
Why would you preorder while you don’t know whether it even runs on day 1? Especially with From, where the main game had serious technical flaws initially, too?
Interesting, but the implementation feels a bit meh. This implies traded items are sub-par, right? Since you get better items if you join the faction that causes them to be non-tradeable.
Should note that AFAIK there’s no confirmation that their project was in fact an actual Disco Elysium 2 (instead of a spiritual successor or something), and neither do we know whether a DE2 is not being worked on, just without people that made the first game.
Of course, it really does not bode well for any such game, but ever since Life is Strange 2/Tell Me Why vs True Colors where the former DLC-studio made a far better mainline game than the actual company making them managed, I am being more careful with considering a game “ded” just because the people involved with the game left.
🤷
To focus on the more important part: People got laid off. Which sucks. Hard.
Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It’s still a nice technical marvel, but it’s not at all the gamechanger it wanted to be.
And there’s games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the “realistic” raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.
I’ll be honest, so far the only game where RT universally made me go “I’ll leave that on, that’s awesome!” is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it’s just part of how it renders I think as other games don’t have this issue).
Ah, it’s good someone is looking out for the poor poor shareholders. Just earlier I saw a long line of them at the unemployment office, begging for food from passerbyes, destitute in their poverty. /s
To a healthy person, the current system is pricier and more aggressive. Things are constantly being shoved in your face, but they’re all purchase-only, and 20€/skin is just absurd.
But, I disagree that it’s more predatory. To a vulnerable person, the new system doesn’t elicit an addictive response, which loot boxes due to their gambling nature do.