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Carighan, do games w Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well
@Carighan@lemmy.world avatar

They don’t really need a chat though, do they? For their purpose of user-interfacing development and tracking, a forum would be much more useful when coupled with a code hosting system, no?

Can do bug reporting/tracking and development through the latter, while the former allows discoverable FAQ, dev-to-user and user-to-user support. With chat, the last point is just about impossible plus it’s not discoverable.

Carighan, do games w Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well
@Carighan@lemmy.world avatar

What I hate most about this is how they now moved to Rocket Chat.

Come on people. Use a forum. Get the message, finally. Do it!

Carighan, (edited ) do gaming w GAME staff discovered zero hours contracts move via mass Microsoft Teams calls
@Carighan@lemmy.world avatar

I got to ask, has reading comprehension really come down that much in the recent decades?

Could the title be expanded to be more prosaic? Sure!
But at the same time, it’s intuitively and entirely understandable.

Who? GAME staff
What? Discovered something
What exactly? That they’re moving to zero hour contracts
How? Via a mass Microsoft Teams call

Or, written together, the title up above. And that’s a completely normal sentence structure, it’s essentially how your brain should expect a sentence conveying that information to be structured, or the final part would be at the start (“Via a mass microsoft teams call…”).

Carighan, do games w Legend of Zelda
@Carighan@lemmy.world avatar

Ouff, this is difficult.

To me it’s a very close call between:

  • Majora’s Mask (atmosphere, inventiveness with the loop, boss battles)
  • Link’s Awakening (first self-owned game, lots of memories, also that nerve-wrecking final battle with forms after forms after forms)
  • Tears of the Kingdom (the way they hid the third world until release, the grand atmosphere, the whole thing around the Master Sword)

Majora’s Mask probably wins. But it’s a really close call.

Carighan, do games w How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine - IGN
@Carighan@lemmy.world avatar

Which in most companies is actually everyone because they don’t want to pay someone to work on all the permissions and controls.

Carighan, do games w Against the Storm - Update 1.3 Sneak Peek & Experimental Update
@Carighan@lemmy.world avatar

Still pretty early in the game - on the fourth seal - but I love it. Strong “just one more level” energy, plus the constant cycling fixes the city builder problem for me, how it all got stale very quickly. Here it’s all done after 20-60 minutes each time.

I feel they smoothed it all by now. AFAIK the only bigger issue I recall is that there is sometimes an issue with woodworkers delivery because of how some woods can proc a ton of different extra items, which doesn’t gel well with how delivery pickup is done. Fixable by always using a harpy as a hearth keeper, which I like the most anyways.

Carighan, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement
@Carighan@lemmy.world avatar

That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.

Carighan, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement
@Carighan@lemmy.world avatar

Yeah I was super-positively surprised by how faithful it was, loved replaying it.

And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.

Curious to see what they’re changing.

Carighan, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer
@Carighan@lemmy.world avatar

Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

Yeah. I mean there was shitty stuff back then, of course.

Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

Exactly this.

Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

Console:

Except for when they did not, which was actually somewhat common.

But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

PC:

It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

Carighan, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"
@Carighan@lemmy.world avatar

You know, the way you phrase it I’d be fine. Only in your example, instead of 60 for it all, it is now 60 for 80% of the story, another 2x15 for the remainder, and 10 per Outfit.

Carighan, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Carighan@lemmy.world avatar

Yeah but they give you so little money compared to investors and shareholders. 😅

Carighan, do games w Sega sells off Relic Entertainment, will axe 240 jobs
@Carighan@lemmy.world avatar

jobs will be cut at Creative Assembly

Ha! Can’t cut down on the QA and testing stuff if there is none! Smart thinking, CA!

Damn this sucks though. Happy for Relic that they escaped it, but Sega has been dropping the ball so hard lately, it sucks they take it out on their workers.

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