I really don’t get how the “Claw” is not a keypad for the left hand or a mouse. Both would be things a gamer might intuitively think of as a “claw” thing. A gaming handheld?! Why? Because you apparently got the hardware out of a claw machine?!
They don’t really need a chat though, do they? For their purpose of user-interfacing development and tracking, a forum would be much more useful when coupled with a code hosting system, no?
Can do bug reporting/tracking and development through the latter, while the former allows discoverable FAQ, dev-to-user and user-to-user support. With chat, the last point is just about impossible plus it’s not discoverable.
I got to ask, has reading comprehension really come down that much in the recent decades?
Could the title be expanded to be more prosaic? Sure!
But at the same time, it’s intuitively and entirely understandable.
Who? GAME staff
What? Discovered something
What exactly? That they’re moving to zero hour contracts
How? Via a mass Microsoft Teams call
Or, written together, the title up above. And that’s a completely normal sentence structure, it’s essentially how your brain should expect a sentence conveying that information to be structured, or the final part would be at the start (“Via a mass microsoft teams call…”).
Still pretty early in the game - on the fourth seal - but I love it. Strong “just one more level” energy, plus the constant cycling fixes the city builder problem for me, how it all got stale very quickly. Here it’s all done after 20-60 minutes each time.
I feel they smoothed it all by now. AFAIK the only bigger issue I recall is that there is sometimes an issue with woodworkers delivery because of how some woods can proc a ton of different extra items, which doesn’t gel well with how delivery pickup is done. Fixable by always using a harpy as a hearth keeper, which I like the most anyways.
That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.
Yeah I was super-positively surprised by how faithful it was, loved replaying it.
And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.
Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!
Yeah. I mean there was shitty stuff back then, of course.
Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.
“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.
Exactly this.
Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.