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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Carighan, do games w Against the Storm - Update 1.3 Sneak Peek & Experimental Update
@Carighan@lemmy.world avatar

Still pretty early in the game - on the fourth seal - but I love it. Strong “just one more level” energy, plus the constant cycling fixes the city builder problem for me, how it all got stale very quickly. Here it’s all done after 20-60 minutes each time.

I feel they smoothed it all by now. AFAIK the only bigger issue I recall is that there is sometimes an issue with woodworkers delivery because of how some woods can proc a ton of different extra items, which doesn’t gel well with how delivery pickup is done. Fixable by always using a harpy as a hearth keeper, which I like the most anyways.

Carighan, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement
@Carighan@lemmy.world avatar

That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.

Carighan, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement
@Carighan@lemmy.world avatar

Yeah I was super-positively surprised by how faithful it was, loved replaying it.

And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.

Curious to see what they’re changing.

Carighan, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer
@Carighan@lemmy.world avatar

Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

Yeah. I mean there was shitty stuff back then, of course.

Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

Exactly this.

Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

Carighan, do games w Gameplay mechanics were also a lot better with more replayability.
@Carighan@lemmy.world avatar

Console:

Except for when they did not, which was actually somewhat common.

But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

PC:

It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

Carighan, do games w CD Projekt CFO does "not see a place for microtransactions in single-player games"
@Carighan@lemmy.world avatar

You know, the way you phrase it I’d be fine. Only in your example, instead of 60 for it all, it is now 60 for 80% of the story, another 2x15 for the remainder, and 10 per Outfit.

Carighan, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Carighan@lemmy.world avatar

Yeah but they give you so little money compared to investors and shareholders. 😅

Carighan, do games w Sega sells off Relic Entertainment, will axe 240 jobs
@Carighan@lemmy.world avatar

jobs will be cut at Creative Assembly

Ha! Can’t cut down on the QA and testing stuff if there is none! Smart thinking, CA!

Damn this sucks though. Happy for Relic that they escaped it, but Sega has been dropping the ball so hard lately, it sucks they take it out on their workers.

Carighan, do gaming w Flashy, simple souls like?
@Carighan@lemmy.world avatar

What about its combat is souls-ish?

I mean I love Kena, but it’s more a game comparable to other classical action-adventures such as the Zelda games, not Dark Souls as it places very little focus on accurate dodging and judging when not to dodge, plus it has no gameplay loop built around repeated death.

Carighan, do gaming w Report: Streamer Claims DICE Paid Over 60 Content Creators to Help Develop Battlefield 2042 but Ignored Every Advice Given
@Carighan@lemmy.world avatar

That’s assuming the person paying and the person receiving the input are the same people. Which in larger companies they most certainly are not.

Some manager or top-level “franchise designer” had the brilliant idea of asking streamers (of all utterly unsuited people!) for advise. Someone in the actual dev team then got all the input, and promptly decided that just asking a magic 8 ball would be far more useful and binned it. Sadly they did end up asking said ball, but eh, at least they ignored the streamer advise.

Carighan, do games w Cassette Beasts Showcase 2024
@Carighan@lemmy.world avatar

Oh wow that’s quite exciting.

Also am I wrong or is there the briefest of teasers about the actual big expansion they mentioned before right before the music video starts?

Carighan, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys
@Carighan@lemmy.world avatar

It can still be fun for small groups of players running their own game though? Like UT99 still being played a fair bit?

Carighan, (edited ) do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
@Carighan@lemmy.world avatar

Let’s not pretend that the vast majority of CP2077’s side quests are not that type of C&P’ed filler crap.

They are.

What is significant about CP2077 is how a dozen or so side quests are incredibly stellar, far outdoing even the main (non-expansion) story quest. They’re incredibly good. That’s just a few ones sadly, but they’re big and have lots of interactions and cool moments though, they almost feel like the main quests in a lot of ways.

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