How would you have a multiplayer online game without forced online play? It’s a requirement of multiplayer (I guess barring LAN, but what is the likelihood of anything being “massive” multiplayer while on LAN) and online. That’s like 2/3 of the name
I made it maybe 20 min before I un-installed. I don’t vibe with Fallout in general (but I’ll suffer through them) and with the writing style, just wasn’t my thing. Maybe the 2nd one is a bit more polished and I can get into it cause I heard good things.
It helps that it’s trending towards being a pre-built PC more and more, and I do think that will help in some regard. If the PC and Xbox versions are able to be the same, then dev costs go down, and you get a pretty solid idea of what a good lower-to-mid tier spec PC can do and optimize for that. It also would hopefully mean that more and more catalog becomes playable on PC, but who knows how far back that would go. Maybe Microsoft would make an emulator that you log-in to for access to 360-onward games? May be extreme wishful thinking there tho lol
Unlikely to care, realistically. I play multiplayer games with friends; I cannot think of the last time I wanted to play Gears of War 2, or Forza Motorsport 3, or any number of other games I’ve played with friends in the past that I own copies of.
I get the sentiment behind this, and I do think there should be a backend set up for private lobbies through P2P connection for when the inevitable occurs. But on the scale of things I’m worried about daily, weekly, monthly, or yearly, this doesn’t register at all.
Yeah performance is my absolute biggest issue rn. I’m getting like…70-80fps on med on a 2080ti. Other than that, I’m very happy with it, although I’m only about 4 hours in
I got a Gulikitt KK3 Max and have really liked it so far. I got one because I got tired of having to resynv my Elite 2 to the PC via Bluetooth (it NEVER saved it as a device, some kinda issue I imagine switching from Xbox connection to BT), and I wanted to try to get out of the Elite 2 swap every 7 months. No complaints so far, other than I can’t monitor battery level. I like the back paddles more too, they are more spaced than the Elite.
Hall effect sticks, swappable ABXY mechanical buttons, and the triggers can be mechanical switch with the trigger stops engaged. Really nifty controller.
I think a lot of it is that it’s direction was a bit different. Halo was built on basically immortal Master Chief. Reach had Spartan 3s, which weren’t as “Master Chief”-y, and we see every one of em die on screen as part of the story. That is a pretty stark contrast to Chief never dying. Additionally, if IIRC, the multiplayer was meh, and multiplayer was a huuuuge deal at that time. The story was great (even despite what people said about it at the time) but the multiplayer didn’t carry the game, so it was generally a “play the story, go back to Halo 3” kinda game.
No, but I didn’t want the headache of multiple peripherals, and when you’re 15, it’s hard to convince a parent to spring for more expensive options out of convenience lol. There were options, but even still, some games didn’t come with native controller support (I built my 1st PC in college in…2013? for ESO, and the controller support was through a mod, and it barely worked at the best of times).
Theyve just gotten so similar in their function, it’s increasingly hard to justify a console anymore. Microsoft basically forgoing exclusives now only strengthens it
It also helps that consoles are becoming more and more PC-esque and expensive. Consoles were a good alternative because they were cheaper, had exclusive titles, and had the ability to couch game, and usually were just “pop disc in and play”. They were also pretty stand-alone devices. My biggest issue with PC gaming prior to really this generation was I cannot stand M+KB, I like sitting back in a chair with a controller. But now, peripherals are more able to operate on multiple platforms, games do cross-platform releases, cross play is more prolific (and cross-saves as of late), and it’s easier to switch now and not “lose” your friends. Plus, the cost of consoles anymore are much closer to equivalent PCs now.
Console positives are dwindling, or at least becoming neutral to PC.
Honestly. Leave it to EA to take what was a winning, recurring formula and shitting on it til irrelevancy. The fast, twitchy movement, weird tools, etc are not what made BF fun. You’re supposed to feel like a cog; nothing special, another soldier in your small squad looking for the small wins. Those don’t get clip farmed, though, and it’s a CoD/Warzone economy right now. I do have some hope with the gritty WW2 games like Hell Let Loose and Enlisted seeing some success, it’s swinging back out of that type of genre and back to the BF roots.
Question remains, the big issue may be progression and the definitely happening micro transactions and battle pass, and their implementation.
I don’t think so, but it is “woke”, and that’s a good enough reason for many to stick their fingers in their ears and claim that’s why it didn’t sell well.
I don’t particularly think it is either, just that’s it’s conveniently there. The prevailing narrative about failed games recently has been wokeism, and not just the simple fact that games are increasingly shitty as the point isn’t a compelling narrative or gameplay, but how many micro transactions can be squeezed out of a franchise.