It sounds mental, and I suspect there’s a key piece of the puzzle missing for now which is cloud play.
I mean, that has to be the plan, right? They can’t possibly be releasing a £200 remote play solution just for people who want to play in bed or on the toilet… The market for IBS sufferers with a PS5 can’t be that big.
I couldn’t get into MHW at all, and I lay the blame on the awful tutorial, which is less a tutorial and more interrupting you as you try to get to grips with the controls, with dozens of full screen pages of text.
I couldn’t even use the DSi for long periods. It’s just too thin to hold comfortably and you end up doing some sort of weird claw grip just to hold it.
Ended up playing mostly stylus based games like Professor Layton and Ghost Trick. I even played Zelda with the stylus.
Not to victim blame, but if you looked at everything Blizzard have done over the last 10 years, and thought “maybe this one will be different” then perhaps the problem is you.
Not sure you can accuse Larian of being lazy. When was the last time you saw a PC game work this flawlessly from launch?
It’s the lack of RAM causing the issues apparently, rather than power. If they could cut the split screen mode from the S it would be fine, but they can’t.
I mean I stay away from the mtx games as well. But then I was raised in an age where you paid the price on the box and that was it.
New gamers don’t know better. And kids especially have all the time and hardly any of the money, they’re happy to throw $10 pocket money at a “free” game they already enjoy for an outfit now, rather than save $70 for a new game they might not like in a few months.
There’s a lot of games that go with the free with mtx model that flop as well. eFootball comes to mind. They had decades of experience with Pro Evo Soccer, their only real competitor costs $70 and is still laden with microtransactions, and it still couldn’t get off the ground.
None of these games are cheap to make, and they’re certainly not cheap to market.
Didn’t we also learn this from Tears of the Kingdom, or God of War, or Horizon Zero Dawn, or Dark Souls, or indeed hundreds of great selling AAA single player games?
But we also learn from the repeated success of Call of Duty, FIFA, Fortnite or any successful multiplayer games that people fucking love microtransactions.
Different players? Maybe, but I’d suggest there’s also a lot of overlap. I know lots of people that play both. People consume. Some games support the microtransaction model better than others, and those are typically the ones designed to be played in fits and starts all year, rather than completed and shelved.