I would think that it’s cheap availability on GamePass and likelihood of frequent updates would make for a muted response to this one.
Plus I don’t think it was protected to start with for modding purposes. People will be flying around in Thomas the Tank Engine by the end of next week.
Just got another Crucial one for the wife’s PC. Was like £95, but that is PCI-E 4.0 rather than the Evo 970’s PCI-E 3.0.
Won’t make a jot of difference for what she does, but nice to have it in case gaming actually uses that extra speed in the future. I don’t even think most PS5 games make use of the extra speed right now. Certainly nothing that shows up in loading benchmarks, but I suspect when it does show itself it will be from single frame hitches where it’s loading things on the fly.
SR2 was the peak of the series for me. I played 3 and 4 but they already felt like they were being constrained by budget even back then. They were mostly copy pasted mini games with far fewer missions.
The right decision due to how it runs. It’s basically two copies of the game going at once. None of this players not being able to stray too far from each other nonsense like other local co-op games.
But PS5 streaming is in beta, PS3 and 4 streaming have been a thing for ages, and I can’t think for a minute that Sony are dumb enough to release a streaming only handheld that they don’t plan to connect to their cloud streaming services in the future.
Especially since the PS5 is unlikely to come down in price any time soon. Could be a decent way to get poor/casual gamers paying for a gaming subscription they’ll barely use.
It sounds mental, and I suspect there’s a key piece of the puzzle missing for now which is cloud play.
I mean, that has to be the plan, right? They can’t possibly be releasing a £200 remote play solution just for people who want to play in bed or on the toilet… The market for IBS sufferers with a PS5 can’t be that big.
I couldn’t get into MHW at all, and I lay the blame on the awful tutorial, which is less a tutorial and more interrupting you as you try to get to grips with the controls, with dozens of full screen pages of text.