I mean, Nintendo have often been fairly good with back compatibility.
If the architecture and form factor of physical media isn’t really changing, there’s not a lot of need to block older games from running.
They’re already on ARM, and there’s not much better for mobile gaming and GPUs have been fairly similar for a long time now.
The more interesting question is: will the Switch games get a performance boost on Switch 2? And it’s probably going to depend on the game. I’d imagine they’ll test a lot of the more popular titles, and anything with issues just gets it disabled until the developer patches it. It’d be nice to play TotK at a decent frame rate. Impressive as it is, it certainly chugs.
Do you honestly think that people who use Windows do it for no reason?
We’re not just using a browser over here. We have thousands of games we’d like to continue running, as well as thousands of dollars of business software. PC gaming is buggy enough as it is, without throwing one of a million distros of Linux into the mix.
There’s a couple of enemies where this doesn’t work, but it should get you through the trickier combat sections.
Don’t forget the DLC, and for all the praise Blood and Wine got because of it’s size, don’t sleep on Hearts of Stone - it’s the most memorable part of the game for me.
Player count don’t mean dick on single player games.
You could be the only person on earth playing it and still get the same experience.
That said, I didn’t like it anyway. I killed everyone in my play through and didn’t feel the need to do another. Half those deaths were “hold the controller still” QTEs that did not work. For the last one I even held it on a table.