Their whole gaming business model now is encouraging devs to stick features that have no hope of rendering quickly in order to sell this new frame generation rubbish.
Because it’s not a good way to get from 30fps to 60. It’s a way to go from 60 to 120 (and 240 on the new 50x0 series) where you won’t notice the extra latency.
Most 30fps games on consoles have a 60 fps setting anyway, that turns off the extra graphical wankery and tones the resolution down a touch.
Needed a full remake tbh. Some odd bugs as well, genuinely baffling in places. A couple of the new textures look worse than the old ones. A quick save/load feature would have gone a long way at the Drowned Abbey. SR2 combat isn’t hard (once you realise that the blocked attacks are still damaging the enemy despite having absolutely no feedback) but everything is so much more of a chore than the first game, and there’s nothing outside the main path to discover.
Tomb Raider 3 Remaster.
A game that makes you say “this level is a pain in the arse” on every level, but at least it has quick save and load. How I ever did this on PS1 with limited saves I’ll never know.
Astro Bot.
A glorified advert for all things Playstation, but a nice trip down memory lane regardless, as well as being fun to play.