There are apparently 270 million Epic Store accounts made.
Now most of them don’t buy anything and are probably installed on a whim for one free game ad now they’ve forgot their password, while a good chunk of them are probably 12 year olds playing Fortnite who don’t even look at it and hurl all their pocket money into V-bucks so the rest of us get free games, but it’s not an insignificant amount.
When Half Life 2 launched, you had to register your game with Steam before you could play it. You had to give up your physical ownership of the product, and lock it to yourself. You couldn’t sell it to anyone else, or even let them play it.
That’s what you were encouraging by buying from that shitfest of a platform.
I really don’t see how bunging devs money for publishing rights is worse. The devs clearly don’t see it that way.
So it would be better if it was a permanent exclusivity deal, like traditional publishers have?
They’ve been paying out in advance in some cases (Epic Mega Grants, I think) so the devs can finish the game. That’s basically the definition of what publishers do, but when Epic do it it’s somehow “not publishing”?
I did like Fallen Order. It’s not particularly challenging for the most part and it being compared to Dark Souls is overblown, but it definitely “gets” Star Wars.