I mean, they're profitable for the first time since 2018. Not least thanks to a huge amount of cost cutting the past two or three years. This is more of that.
Those are great news. Hope your recovery goes well and that you find some solid people to help with the maintenance in terms of moderation. kbin really is my favorite instance of this all, but needs some love.
Exactly. Steam didn't invest in marketing nonsense and gimmicks to get people on their platform. For consumers it is simply the superior product, DRM not withstanding.
They got their issues, no doubt. But I have never seen a quasi monopoly be more consumer oriented than steam.
I really don't agree with: get stronger must also have world get more difficult. This is how you get scaling difficulty, where you never feel like you're going anywhere, because every upgrade is made pointless by enemies just becoming more dangerous in turn.
Bullethell rogue likes like vampire survivor are getting it pretty right in my opinion. Just have the chance to get ridiculously powerful, but take a bunch of tries. Then add in Hades way of not ending the story with your death and failure, the nemesis system which is sadly patented and you'd have a fairly ideal game where some things will inevitably kill you, but you will get better and the small stuff will only get you still, if you are not paying attention.
If Larian simply releases an honest to god Addon to BG3 like they used to be in the early 2000s, they're going to break the internet, I think. A complete game that is good with a complete addon that is good... Kinda like Witcher 3 with Blood and Wine, etc.
Just clarifying what you meant. I thought I missed something. DLC to my mind is like... an extra race or somthing a bit more relevant than purely cosmetic stuff. Not going to argue semantics here, fair enough to call that a micro transaction and it's certainly DLC.