Sure is, and I never said otherwise. I doubt that people playing those games care. If they are playing those games they probably like them and are okay with the idea of supporting them.
The inherent appeal of gacha games is always cute anime girls/pretty anime boys. I doubt anyone will find any of these games appealing to them if they don’t like the art style in the first place.
I haven’t played Honkai or Genshin Impact, so my understanding and knowledge of both games is fairly limited (mostly hearsay from people who actually played them), so take the rest of the message with a healthy dose of salt.
I’ve heard the production value is excellent compared to most other mobile games: for the low price of $0 (gacha microtransactions excluded, of course) you get a full open world game with nice graphics and animations and a fully fledged story (I’m unsure how good that actually is and from what I’ve seen I’m inclined to think “not much”, but it probably appeals to anime fans).
I’ve also heard that you can play Genshin Impact for free and still get the characters you want if you’re patient enough, which is not something that can be said of most gacha games. The PvE nature of the game means that you don’t necessarily need the best lv999 S-rank character to compete with other players, and can enjoy (most of?) what the game has to offer for free, which means that you don’t need to engage with the gacha aspect of the game if you don’t want to. I don’t know if that applies to Honkai as well, but considering it’s a very similar game from the same software house, I’d say it’s possible.
In conclusion, I don’t think the game is worth checking out if you don’t like anime and/or mobile games, but if you like any of those and are a young person without a stable income, a f2p open world game with bells and whistles such as nice graphics and animations could be appealing. Although, as I said, my opinion is mostly derived from hearsay and a quick glance at YT to check what the deal was about, I won’t pretend I really know what I’m talking about here.
Skyrim never “clicked” for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices…
In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.
Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn’t change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.
The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).
Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don’t understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.
I played it on gamepass, then bought the Collector’s Edition simply because I wanted to give some money to the devs, and then bought it again on Xbox with the DLC just to have an excuse to play it again.
It’s a wonderful game choke full of content (especially if you like the collect-a-thon aspect of the game), the combat system is amazing, and there are tons of skills available across four different branches for each of the four+1 elements, which means it never overstays its welcome because there’s always something new to unlock and play with. But most of all, I loved having a game that isn’t afraid of giving you hard puzzles without a companion or an annoying thinking voice explaining everything to you before you even had a chance to look at the damn thing.
It immediately became one of my favourite games ever, and it’s a shame that not enough people even know of its existence.
Had a friend unironically trying to convince me that Palworld is evil because it brainwashes people into liking human enslavement and shooting at civilians.
His favourite game is Pokémon, a game where you bond with your fire lizard by pitting it against other animals in a government-sanctioned tournament.
Of course he’s also one of those people who spends hours lamenting the state of current Pokémon games, while also buying both versions of each game at day 1.
It’s a bit strange that only one has a fixed release date despite all of them supposedly releasing this year, with the biggest offender being Indiana Jones that only has a generic “2024” release date. That being said, they all showed glimpses of gameplay and different environments, suggesting there’s at least a good chunk of the game already built. I could definitively see Indiana Jones being postponed, though (not a prediction, just saying that I wouldn’t be surprised if it happened).
Avowed seems ok. I’m not a fun of first-person fantasy games (I like looking at my character performing sick moves in cool armour), but they certainly know what they are doing and the gameplay looks fun and snappy. Unfortunately, apart from the combat system and one limited character interaction, they didn’t show too much of the gameplay to give me an idea of what the moment-to-moment gameplay will be, so I’ll suspend my judgement on this one for the moment while I keep waiting for more info.
Senua’s really good, but I never had any doubt about this one. It looked good when they first showed it a few years back, and it somehow looks ever better every time, despite this being the third or fourth trailer I’ve seen in as many years. It gives me the impression they really care about crafting as much a polished game as they can. I’m very optimistic about this one.
I love that they spent half the time dedicated to Secret of Mana talking about the cute critters. I loved every second of it, I’m a sucker for cute animals lol. Unfortunately I always find action JRPGs to be hit and miss: sometimes the game drags just too much and the gameplay ends up boring me before I finish the game. I’m not talking about this game in particular, it’s just a generic statement on the genre, and it’s just a “me” thing, feel free to disagree. Anyway, I’ll keep my eyes on this.
I always love strategy games, so I’m curious about Ara History Untold, which I hadn’t heard before today. I’m not going to lie, I was not entirely impressed, but it got me curious.
About Indiana Jones, I’m already looking forward to playing it, no doubt! I hope the focus will be on puzzles and exploration, as they promised, instead of combat, but I am hopeful they’ll do a decent job.
1:22 - Obsidian Entertainment, Avowed. Release date: Fall 2024.
They show the game’s world, the combat system, and touch a bit on the quest system and dialogue options.
9:22 - Ninja Theory, Senua’s Saga Hellblade II. Release date: May 21, 2024.
They talk about the story and theme of the game, show some cutscenes, and touch a bit on the combat system. They also delve into the sound design, and some behind-the-scenes about the setting and motion capture.
They talk about the combat system, monster design, and show a glimpse of the mount travelling across the open world. The final segment is dedicated to the soundtrack, and how it changes to fit the moment-to-moment gameplay.
25:12 - Oxide, Ara History Untold. Release date: Fall 2024.
They talk about wanting to revolutionize the genre. They show procedurally generated biomes, and mention the attention to detail that went into crafting different cultures and societies from all around the world. The system is deep, requiring the player to explore and make choices that will change the society and the world around them to achieve different win conditions. No mention of Xbox, so I guess it’s still a PC-only release, at least for now.
33:10 - Machine Games, Indiana Jones and the great circle. Release date: 2024.
Hey, look, Todd Howard makes an appearance. There’s some cutscenes, but they show gameplay as well. It’s a first person adventure game set between Raiders of the lost ark and The last crusade. Dr. Jones is shown exploring ancient ruins, vast deserts, snowy mountains and the Vatican, following the trails of a man who stole a relic from the Marshall College and fighting some nazis along the way. But they also talk about the puzzles, which will take centre stage. Seems cool. The last bit is about the behind-the-scenes of the animators and composers, and they also talk about the other characters that will be part of the story.
Their games were rough around the edges but sure as hell showed a lot of passion. The lore and attention to detail that went into their worlds were unparalleled, especially in the open world genre where lots of content is just generic copy-pasted fetch quests or mindlessly following the Ubisoft formula.
PGR3, a Xbox360 racing game, contains Geometry Wars 1 and 2 as mini games. YT Link
Celeste contains the entirety of Celeste Classic (PICO-8) as an easter egg in one of its levels. YT Link
Xenogears, a PS1 JRPG game, contains a battle arena minigame, and I spent a few hours on that as a kid. YT Link
Machinarium’s Gomoku/5 in a row minigame is so much fun, I played it with my friends at school when we didn’t want to listen to our teacher :) By the way, I really recommend Machinarium to every fan of old school point-and-click games.
Mistwalker is the company founded by Sakaguchi, the creator of Final Fantasy. It should come to no surprise that the game is really evocative of many early FF titles.
I played Lost Odyssey and very much liked it, but it’s not Square.
It was made by Mistwalker with MS backing, after Sakaguchi left Square.
Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn’t Square, either! It was published by Sega. The other titles should be correct.
First of all, I don’t see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be “well past done”. They don’t even share the same gameplay or combat system.
And also, Square has “tried something new” pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler… I’m just listing a few, but I could go on. It’s not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, Resonance of Fate and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I’m currently forgetting. EDIT: Xenogears too! I don’t know how I could forget that one.