I like collecting physical copies of games I like and that I want to display on my shelves. For example, I have the entire Ace Combat franchise on disc, the collector’s edition of Ori and Crosscode, and a few artbooks for certain games that I love (Spyro, Plague Tale, Oddworld). I also bought the entire Resident Evil saga on xbox (Origins, R2make, R3make, R4master, R5master, R6master, R7 Gold, Code Veronica, Revelations 1 and 2) because I got most of them for cheap.
Digital storefronts are either for games that I didn’t care to have a physical copy of, or when a physical copy doesn’t exist. When I do buy digital, I usually buy on GoG when possible, as it’s the most future-proof option available. I do have a big digital collection on Xbox thanks to their generous Rewards program, but it got nerfed hard in the last few months, so I don’t think it will increase much in the future (I don’t plan on buying another Xbox console, and the MS Store on Windows sucks hard).
That’s not an explanation of why it took them so long.
It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.
I’m sure most of them have already been available on GoG for quite some time, I don’t know what took them so long to port them over competing storefronts.
I actually expect them to take the Warhammer approach. Saturate the market with so many titles that no matter what, the brand name will be on the homepage of everyone. Doesn’t matter if half those titles suck.
I have lots of great memories of watching Dragonball with my brother. I don’t watch anime anymore, but no doubt it had a great influence on both of us, and I’ll cherish it forever. His work will always have a special place in my heart.
Rest in peace, and thanks for everything.
Why is this a sigh of relief? Nintendo has bullied an emulator’s dev team and got $2.4 millions out of it. If I was an emu dev, I certainly would not be happy with this news.
The best approach is to play games that respect their customers by having no microtransactions, or a fair monetization.
Most games that respect these criteria are indie games. The devs of those games deserve your money more than any AAA company, and their games are often just as fun as those you played when you were younger years ago.
I played CrossCode a few years ago, and it’s been the most fun I’ve had in years. I don’t know about arcade fighting games, but surely there must be an alternative.
So, T4B splits from Microsoft-owned ActiBlizz… To keep working with Microsoft. Odd.
But anyway, they were one of the very few developers I cared about in the ActiBlizz group, so I’m happy to see them going independent. I hope it turns out fine for them.
I suppose this also means that Microsoft is not interested in having a new Spyro/Crash game? Otherwise, why let them split up?
The old WoT video game was surprisingly competent, and if you’re willing to forgive its FPS nature that turned the One Power into guns, there was a lot of love for the IP, with every “gun” referencing a specific quote from the books.
Definitely not what I’d expect from a WoT game, but far from a hack/fraud.
I’m not even a Star Wars fan, but I spent a lot of time with the PS1 Phantom Menace game as a kid. Some of its levels (Naboo and Tatooine especially) felt surprisingly open world for a game of that era.