Indeed yes, I did mention SteamOS (I think that was the original name). Steam hasn’t always supported Linux, it was years after it’s release (maybe ten?) before they did from what I remember.
Yes it’s good, but my part of the discussion is highlighting they aren’t doing it out of the goodness of their hearts, otherwise there would be more evidence of it including lower fees, no DRM and and whatnot.
How is Dota on Linux? It’s, well, a bit crap on Mac as the menu bar gets in the way (tried fiddling with settings but doesn’t seem possible to fix it) and other stuff.
In anticipation of their own OS and ecosystem. They are not the saviours of gaming as being professed by so many, they charge 30% to sell there and lock your games under DRM. It’s great Linux has become a bit more of a thing but still far from mainstream outside of custom builds like SteamOS.
It’s not the same thing so I’m not sure why you’re taking umbrage with commonly use and understood vocabulary. Being fired means there was a fault on the employees’ part, which isn’t true.
30m last year, over $10 per month on average, $350m+ a month, plus game sales which, contrary to what you’ve said, still exist. New titles result in more console sales and more subscribers. They haven’t shifted to this model to make less money.
Considering how many subscribers they have and the cost, they are making a heck of a lot. They own many of the titles on there now with the Bethesda takeover. I can’t imagine they would agree to any deal that would put them in such a position again (licensing costing more than subs, it would scale), after what they did with the contracts for the original Xbox whereby cost did not decrease on some of the hardware (or something weird like that).