I had been so focused on that Italian souls like coming out in September, I totally forgot about this one until it blew up on release. But seeing their review guidelines trying to silence certain topics means I don’t even want it anymore.
I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.
Top down games with 8+ directions of movement it’s great, though.
At best they ignore it. At worst, they never invite the user to test anything again. I doubt they’d issue an account ban for that. Not even sure if they can straight up ban you from the platform anyway and lock you out of your games entirely; pretty sure the bans are limited to VAC secured servers for online play and the array of community features like posting on the forums.
Hal’s argument sounds more like pedentry about what a remaster is vs what a remake is, and I would have to agree that this game sounds like a complete remake, and not simply a remastering of the original with what has been detailed about it.
The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.