These aren’t even hero shooters. They’re just basic arena shooters. Unless they have drastically changed since they released (which was the last time I played either).
Could just be dirty. The only time I had weird stick issues was because a hair got caught under the right stick and kept making my aim jump around willy nilly. They’re pretty easy to take apart and put back together if you have the right screwdrivers.
It’s pretty hard to make levels of difficulty that actually change things enough outside of either giving the enemies more damage and HP or simply adding more enemies, or in scored games having higher score thresholds for higher ranks (these can be anything from an actual score to the speed you finished and everything in between that’s basically just a number that you can compare to another number).
It certainly can be done, though. I can’t help but think about the bots in counter-strike. They range from braindead drooling moving targets to Terminator machines that can 1 tap you with a pistol from across the map. They actually have a difficulty scale that’s more than simply being tougher to kill and hurting you more. It affects how they move around, the speed they begin shooting, their accuracy, etc. I don’t know why these kind of bots do not extend to pretty much any game with enemies. Just give them 3 sets of behavior that makes them easier or harder to deal with.
How is this only blowing your mind now and not the entire past decade or so where this has become the norm for the giant corpo devs like Blizz, EA, and Ubisoft? This has been common long enough that I’ve become completely numb to it now.
Not to mention that if you’re already playing PS4 games, a PS5 isn’t opening up a lot more games for you and many PS4 ports to PS5 run worse than their PS4 counterparts.
There is a tech difference with a DualSense controller that other controllers don’t have, and that’s the adaptive triggers. As far as I am aware, they’re the only ones with that. It’s a cool effect. Makes shooting in games feel more like handling a gun than vibration effects do.
Other than something like that, button layout is a choice. Parallel sticks or off-set sticks. Off center buttons. The way the D-pad functions (rolling style like Xbox or just 4 buttons like PlayStation). Etc.