As someone who likes games that can go on forever, I actually kinda want to see generative narratives to just have an endless story that provides more variety than the kind of “mab-lib” style procedural narrative for repeating activities.
Just once, I would love to see a game being played via musical instrument, and when you’re actually in the shit against a boss, it ends up creating a banger of a song.
Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.
For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).
If you can still download the legacy version of Dwarf Fortress from Bay12Games website, Adventure Mode is the best rouge like I’ve ever played. It’s not yet in the Steam version, though.
For a more action-oriented rogue like, I find Returnal to be fun as hell. Roguelike bullet hell 3rd person shooter, with a pretty intriguing story line if you manage to actually get all of it (finding story bits is as random as everything else).
Edit: Er… They’re on PC, though. DF could run on pretty much anything; returnal might need a decent gaming rig (or a PlayStation).
The truth was like a green crack through my brain. Weapon statistics floating in the air, glimpsed out of the corner of my eye. The repetitious act of shooting, time slowing down to show off my moves. The paranoid feeling of someone controlling my every step. I was in a computer game. Funny as Hell, it was the most horrible thing I could think of.
Wrath of the Righteous does it pretty good. The only sub game in the game that kinda sucks is the strategy game for the giant wars toward the end, and it’s more due to the fact that it’s not super robust; it’s just the bare minimum needed for that style of play.
Really that’s the most common flaw I see with “everything games;” they spend too much time putting everything in, but it’s never as fleshed out as it would have been if they focused entirely on one aspect.
Ever since CGW stopped publishing, I’ve just gone back to going by word of mouth. If a real, actual person is telling me in their own words a thing is good or bad, I generally trust them. Especially if they are someone I actually know personally, or at least have shown themselves to have similar tastes to mine.
And obviously if something becomes super popular, I gotta see what the fuss is about if it also seems like something I would like.
So… Is the movie mostly without dialogue or just 1 character who talks to nobody in particular? This is one thing I can not see being anywhere close to what the original is like, because the game wouldn’t really make a good movie if they were faithful to the story.
Well good news: They’ve also recently announced that they’re going to be updating it to be the same as what’s on the Deck. THough we probably won’t see an actual release until either just before or just after the new version of the deck is officially announced/released.
Also: The failure of the Steam Machine had little to do with the operating system and more to do with the fact there was not one singular “Steam Machine.” It was any number of prebuilt PCs with extra stupid steps. TO say it wasn’t meant for general desktop use is bullshit; a Steam Machine was nothing more than a desktop PC running this OS.